My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Balloon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Barbarians Witch Balloon
Zap
Firecracker Witch Balloon
Barbarian Barrel
Knight Firecracker Barbarians Witch
The Log
Firecracker Barbarians Witch
Earthquake
Firecracker Barbarians Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Barbarians Witch Balloon Bowler
Fireball
Firecracker Barbarians Witch Balloon Bowler
Poison
Firecracker Barbarians Witch Balloon
Lightning
Knight Witch Balloon Bowler
Rocket
Barbarians Witch Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Knight Firecracker Freeze Barbarians Witch Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Knight Firecracker Freeze

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon Knight Firecracker Barbarians Witch Bowler
Knight
Firecracker Balloon Giant Snowball Witch
Firecracker
Knight Giant Snowball Balloon Bowler
Barbarians
Giant Snowball Balloon
Freeze
Balloon
Witch
Giant Snowball Knight Bowler
Balloon
Giant Snowball Knight Freeze Firecracker Barbarians
Bowler
Giant Snowball Firecracker Witch

Defense Synergies 1 8

Giant Snowball
Knight Firecracker Barbarians Witch Bowler
Knight
Firecracker Giant Snowball Witch Bowler
Firecracker
Knight Giant Snowball
Barbarians
Giant Snowball
Freeze
Witch
Giant Snowball Knight Bowler
Balloon
Bowler
Giant Snowball Knight Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker
Barbarians Knight Firecracker Witch
Barbarians Witch Bowler Giant Snowball Knight Freeze
Barbarians Witch Knight Firecracker Bowler
Firecracker Barbarians Bowler
Freeze Bowler Giant Snowball Firecracker
Giant Snowball Firecracker Freeze Witch
Bowler Barbarians
Barbarians Witch
Knight Giant Snowball Firecracker Barbarians Bowler
Barbarians Witch Giant Snowball Knight Firecracker Freeze Bowler
Giant Snowball Firecracker Witch
Barbarians Bowler Giant Snowball Knight Freeze Witch
Bowler Giant Snowball Firecracker Barbarians Freeze Witch
Barbarians Knight
Barbarians Giant Snowball Freeze Bowler
Barbarians Knight Firecracker Witch Bowler
Giant Snowball Knight Firecracker Barbarians Witch Bowler
Giant Snowball Freeze Witch Knight Firecracker Barbarians Bowler
Barbarians
Bowler Giant Snowball Knight Firecracker Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Giant Snowball Witch Bowler
Giant Snowball Knight Firecracker Bowler
Barbarians Knight Witch Bowler
Bowler Knight Barbarians
Barbarians Knight Witch Bowler
Firecracker Giant Snowball Freeze Witch
Knight Barbarians Witch Bowler
Knight Barbarians
Freeze Giant Snowball Knight Firecracker Barbarians Witch
Witch Barbarians
Knight Barbarians Witch Bowler
Giant Snowball Barbarians Bowler
Barbarians Bowler Knight Witch
Firecracker Barbarians Witch Bowler
Barbarians Witch Knight Firecracker Freeze Bowler
Bowler Giant Snowball Firecracker Barbarians Freeze Witch
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Freeze
Firecracker Giant Snowball Bowler
Knight Firecracker Barbarians Freeze
Giant Snowball Firecracker Bowler
Firecracker Giant Snowball Freeze Witch
Firecracker Witch Bowler
Giant Snowball Firecracker Freeze Bowler
Giant Snowball Firecracker
Giant Snowball Bowler
Firecracker Knight Bowler
Giant Snowball Firecracker
Giant Snowball Knight Firecracker Bowler
Firecracker Freeze
Giant Snowball Firecracker
Giant Snowball Firecracker Witch Bowler
Firecracker Bowler
Giant Snowball Freeze
Giant Snowball Firecracker Bowler
Giant Snowball Firecracker Witch Bowler
Bowler
Giant Snowball
Bowler
Giant Snowball Barbarians
Giant Snowball Firecracker Freeze Witch Bowler
Witch
Firecracker Giant Snowball Witch Bowler
Giant Snowball Witch Bowler
Firecracker
Giant Snowball Firecracker Witch
Giant Snowball Firecracker Freeze Witch
Giant Snowball Bowler
Giant Snowball
Giant Snowball Firecracker Freeze
Giant Snowball Firecracker Bowler
Barbarians Freeze Witch
Giant Snowball Firecracker Witch
Freeze
Knight Firecracker Bowler
Giant Snowball Firecracker Bowler
Giant Snowball
Firecracker
Giant Snowball Firecracker Freeze Witch Bowler
Firecracker Giant Snowball Witch
Giant Snowball Firecracker Freeze Witch Bowler
Firecracker Bowler

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