My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Rascals Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Zappies
Zap
Firecracker Zappies
Barbarian Barrel
Knight Firecracker Barbarians Rascals Zappies
The Log
Firecracker Barbarians Rascals Zappies
Earthquake
Firecracker Barbarians Zappies
Arrows
Firecracker Rascals Zappies
Royal Delivery
Knight Firecracker Barbarians Rascals Zappies
Fireball
Firecracker Barbarians Rascals Zappies
Poison
Firecracker Barbarians Rascals Zappies
Lightning
Knight
Rocket
Barbarians Rascals

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Knight Firecracker Zappies Poison Barbarians Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Rage Knight Firecracker

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Knight Firecracker Barbarians Poison
Knight
Firecracker Giant Snowball Zappies Poison
Firecracker
Knight Giant Snowball Rascals Zappies
Barbarians
Giant Snowball
Rascals
Firecracker Zappies
Zappies
Knight Firecracker Rascals Rage
Rage
Zappies
Poison
Giant Snowball Knight

Defense Synergies 1 11

Giant Snowball
Knight Firecracker Barbarians Rascals Zappies Poison
Knight
Firecracker Giant Snowball Zappies Poison
Firecracker
Knight Giant Snowball Rascals Zappies
Barbarians
Giant Snowball Zappies
Rascals
Giant Snowball Firecracker
Zappies
Giant Snowball Knight Firecracker Barbarians
Rage
Poison
Giant Snowball Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Zappies
Barbarians Knight Firecracker Rascals Zappies
Barbarians Giant Snowball Knight Rascals Zappies
Barbarians Knight Firecracker Rascals Zappies
Firecracker Barbarians Poison
Giant Snowball Firecracker Rascals Zappies
Giant Snowball Firecracker Rascals Zappies Poison
Barbarians Rascals Poison
Barbarians Zappies Rascals
Knight Giant Snowball Firecracker Barbarians Rascals Zappies
Barbarians Poison Giant Snowball Knight Firecracker Rascals Zappies
Giant Snowball Firecracker Rascals Zappies Poison
Barbarians Giant Snowball Knight Rascals Zappies
Giant Snowball Firecracker Barbarians Rascals Zappies Poison
Barbarians Knight Rascals Zappies
Barbarians Giant Snowball Rascals Zappies
Barbarians Knight Firecracker Rascals Zappies Poison
Giant Snowball Knight Firecracker Barbarians Rascals Zappies
Giant Snowball Poison Knight Firecracker Barbarians Rascals Zappies
Barbarians Zappies
Rascals Giant Snowball Knight Firecracker Barbarians Zappies Poison
Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Rascals Giant Snowball Zappies
Poison Giant Snowball Knight Firecracker
Barbarians Zappies Knight Rascals
Knight Barbarians Rascals Zappies
Barbarians Knight Rascals Zappies
Firecracker Poison Giant Snowball Rascals Zappies
Rascals Knight Barbarians Zappies
Knight Barbarians Rascals Zappies
Giant Snowball Knight Firecracker Barbarians Zappies Poison
Barbarians Zappies
Knight Barbarians Rascals Zappies
Giant Snowball Barbarians Poison
Barbarians Rascals Knight Zappies
Firecracker Barbarians Rascals Zappies
Barbarians Rascals Zappies Knight Firecracker Poison
Poison Giant Snowball Firecracker Barbarians Rascals Zappies
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Rascals
Firecracker Poison Giant Snowball
Poison
Knight Firecracker Barbarians Rascals Poison
Poison Giant Snowball Firecracker
Firecracker Poison Giant Snowball
Firecracker Poison
Poison Giant Snowball Firecracker
Poison Giant Snowball Firecracker
Giant Snowball Poison
Firecracker Poison Knight
Poison Giant Snowball Firecracker
Poison Giant Snowball Knight Firecracker
Firecracker Poison
Giant Snowball Firecracker Poison
Giant Snowball Firecracker Poison
Firecracker Poison
Giant Snowball Poison
Giant Snowball Firecracker Poison
Giant Snowball Firecracker Poison
Poison
Giant Snowball Poison
Giant Snowball Barbarians Poison
Giant Snowball Firecracker Poison
Firecracker Poison Giant Snowball
Giant Snowball Poison
Poison Firecracker
Poison Giant Snowball Firecracker
Giant Snowball Firecracker Zappies Poison
Giant Snowball
Poison Giant Snowball
Giant Snowball Firecracker Zappies Poison
Giant Snowball Firecracker Poison
Barbarians Zappies
Poison Giant Snowball Firecracker Zappies
Poison Knight Firecracker Rascals
Giant Snowball Firecracker Poison
Giant Snowball Poison
Firecracker
Giant Snowball Firecracker Rascals Zappies Poison
Firecracker Giant Snowball Zappies Poison
Poison Giant Snowball Firecracker
Firecracker
Poison

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