My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Night Witch Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Guards Night Witch Mighty Miner
Giant Snowball
Goblin Barrel Guards Night Witch Mighty Miner
Zap
Firecracker Goblin Barrel Guards Night Witch Mighty Miner
Barbarian Barrel
Knight Firecracker Elixir Golem Goblin Barrel Guards Night Witch
The Log
Firecracker Elixir Golem Goblin Barrel Guards
Earthquake
Firecracker Elixir Golem Goblin Barrel Guards
Arrows
Firecracker Goblin Barrel Guards Night Witch
Royal Delivery
Knight Firecracker Elixir Golem Goblin Barrel Guards Night Witch
Fireball
Firecracker Elixir Golem Goblin Barrel Night Witch Mighty Miner
Poison
Firecracker Elixir Golem Guards Night Witch
Lightning
Knight Night Witch Mighty Miner
Rocket
Night Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Guards Night Witch Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Knight Firecracker Elixir Golem Goblin Barrel Guards Night Witch Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Knight Firecracker Elixir Golem

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Knight Firecracker Elixir Golem Goblin Barrel Night Witch Mighty Miner
Knight
Firecracker Goblin Barrel Giant Snowball Night Witch
Firecracker
Knight Elixir Golem Giant Snowball Goblin Barrel
Elixir Golem
Firecracker Night Witch Giant Snowball Goblin Barrel
Goblin Barrel
Knight Mighty Miner Giant Snowball Firecracker Elixir Golem Guards
Guards
Goblin Barrel
Night Witch
Elixir Golem Giant Snowball Knight
Mighty Miner
Goblin Barrel Giant Snowball

Defense Synergies 1 8

Giant Snowball
Knight Firecracker Guards Night Witch Mighty Miner
Knight
Firecracker Giant Snowball Night Witch
Firecracker
Knight Giant Snowball Guards Night Witch
Elixir Golem
Goblin Barrel
Guards
Giant Snowball Firecracker
Night Witch
Giant Snowball Knight Firecracker
Mighty Miner
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Knight Firecracker Night Witch
Giant Snowball Knight Night Witch
Night Witch Knight Firecracker Guards
Firecracker
Giant Snowball Firecracker Guards Night Witch
Giant Snowball Firecracker Night Witch
Mighty Miner Night Witch
Knight Guards Giant Snowball Firecracker Night Witch
Guards Giant Snowball Knight Firecracker Night Witch
Giant Snowball Firecracker Night Witch
Night Witch Giant Snowball Knight Guards
Giant Snowball Firecracker Guards Night Witch
Knight
Giant Snowball
Knight Firecracker Night Witch
Giant Snowball Knight Firecracker Guards Night Witch
Giant Snowball Knight Firecracker Guards
Giant Snowball Knight Firecracker Guards Night Witch
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Giant Snowball
Giant Snowball Knight Firecracker
Guards Knight
Guards Knight Night Witch
Knight Guards Night Witch Mighty Miner
Firecracker Giant Snowball
Guards Knight Night Witch
Mighty Miner Knight
Giant Snowball Knight Firecracker
Guards
Knight Guards
Giant Snowball Guards
Knight Guards Night Witch
Firecracker
Guards Knight Firecracker Night Witch Mighty Miner
Giant Snowball Firecracker Mighty Miner
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards
Firecracker Giant Snowball
Knight Firecracker Guards
Giant Snowball Firecracker
Firecracker Giant Snowball
Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker
Giant Snowball Guards Night Witch
Firecracker Knight
Giant Snowball Firecracker
Giant Snowball Knight Firecracker
Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker
Giant Snowball
Night Witch
Giant Snowball Firecracker
Giant Snowball Firecracker
Night Witch
Giant Snowball
Giant Snowball
Giant Snowball Firecracker
Firecracker Giant Snowball
Giant Snowball
Firecracker
Giant Snowball Firecracker Night Witch
Giant Snowball Firecracker Guards
Giant Snowball Night Witch
Giant Snowball Night Witch
Giant Snowball Firecracker
Mighty Miner
Giant Snowball Firecracker
Guards Night Witch
Giant Snowball Firecracker
Knight Firecracker
Giant Snowball Firecracker
Giant Snowball
Firecracker
Giant Snowball Firecracker Guards
Firecracker Giant Snowball
Giant Snowball Firecracker
Firecracker

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