My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Lumberjack
Zap
Inferno Tower Goblin Barrel
Barbarian Barrel
Inferno Tower Goblin Barrel Lumberjack
The Log
Mini P.E.K.K.A Goblin Barrel Lumberjack
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Goblin Barrel P.E.K.K.A Lumberjack
Fireball
Inferno Tower Goblin Barrel Lumberjack
Poison
Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower Lumberjack
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Goblin Barrel Mini P.E.K.K.A Lumberjack Inferno Tower P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball The Log Goblin Barrel Mini P.E.K.K.A

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Goblin Barrel The Log Lumberjack Mega Knight
Mini P.E.K.K.A
The Log Lumberjack Mega Knight
Inferno Tower
Goblin Barrel
Giant Snowball P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A
Giant Snowball Goblin Barrel The Log Lumberjack
The Log
Giant Snowball Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Giant Snowball Mini P.E.K.K.A Goblin Barrel P.E.K.K.A The Log Mega Knight
Mega Knight
Giant Snowball Mini P.E.K.K.A Goblin Barrel The Log Lumberjack

Defense Synergies 4 9

Giant Snowball
Mega Knight Mini P.E.K.K.A Inferno Tower P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A
The Log Giant Snowball
Inferno Tower
The Log Giant Snowball Lumberjack Mega Knight
Goblin Barrel
P.E.K.K.A
The Log Giant Snowball
The Log
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Giant Snowball Lumberjack Mega Knight
Lumberjack
Giant Snowball Inferno Tower The Log
Mega Knight
Giant Snowball Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Lumberjack The Log Mega Knight
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Lumberjack Mega Knight Giant Snowball
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A P.E.K.K.A The Log Lumberjack Mega Knight
The Log Giant Snowball Lumberjack Mega Knight
Giant Snowball Inferno Tower
Inferno Tower P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Lumberjack
Giant Snowball Mini P.E.K.K.A Inferno Tower Lumberjack Mega Knight
Giant Snowball The Log Lumberjack Mega Knight
Inferno Tower Giant Snowball
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Lumberjack Mega Knight Giant Snowball The Log
Mega Knight Giant Snowball Mini P.E.K.K.A P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Lumberjack Mega Knight
Inferno Tower Giant Snowball Mini P.E.K.K.A P.E.K.K.A The Log Lumberjack Mega Knight
Mega Knight Mini P.E.K.K.A Inferno Tower P.E.K.K.A Lumberjack
Mega Knight Giant Snowball The Log Lumberjack
Giant Snowball The Log Lumberjack Mega Knight
Mini P.E.K.K.A P.E.K.K.A Inferno Tower Lumberjack
Mega Knight Giant Snowball Mini P.E.K.K.A P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Giant Snowball Inferno Tower P.E.K.K.A
Giant Snowball Mini P.E.K.K.A The Log Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight Inferno Tower The Log
Inferno Tower P.E.K.K.A Mini P.E.K.K.A Lumberjack Mega Knight
Giant Snowball
Mini P.E.K.K.A P.E.K.K.A Inferno Tower Lumberjack
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Mega Knight Lumberjack
P.E.K.K.A Mega Knight Giant Snowball Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower P.E.K.K.A
P.E.K.K.A Mega Knight Mini P.E.K.K.A Inferno Tower Lumberjack
P.E.K.K.A Mega Knight Giant Snowball The Log
Mini P.E.K.K.A P.E.K.K.A Mega Knight Inferno Tower Lumberjack
Mega Knight
Inferno Tower Mini P.E.K.K.A P.E.K.K.A The Log Lumberjack
Mega Knight Giant Snowball Mini P.E.K.K.A Inferno Tower P.E.K.K.A The Log
Giant Snowball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Giant Snowball The Log
The Log
The Log
Giant Snowball The Log Mega Knight
Giant Snowball
The Log
The Log Giant Snowball
The Log Giant Snowball
Giant Snowball Mini P.E.K.K.A Lumberjack
The Log
Giant Snowball
Giant Snowball The Log
Giant Snowball The Log
Giant Snowball The Log
The Log Mega Knight
Giant Snowball
Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A The Log Mega Knight
Giant Snowball The Log Mega Knight
The Log Mega Knight
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball The Log Mega Knight
The Log Giant Snowball
Giant Snowball The Log Mega Knight
The Log
Giant Snowball
Giant Snowball
Giant Snowball Mini P.E.K.K.A
Giant Snowball The Log Mega Knight
Giant Snowball
P.E.K.K.A Mega Knight
Giant Snowball The Log
Giant Snowball
The Log
Mini P.E.K.K.A Lumberjack Mega Knight
The Log Giant Snowball
Giant Snowball
P.E.K.K.A Mega Knight
Giant Snowball The Log
Giant Snowball
Giant Snowball The Log Mega Knight
P.E.K.K.A
Mega Knight

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