My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone
Giant Snowball
Skeleton Army Clone
Zap
Inferno Tower Skeleton Army Clone
Barbarian Barrel
Inferno Tower Skeleton Army Clone
The Log
Mini P.E.K.K.A Skeleton Army Clone
Earthquake
Inferno Tower Skeleton Army Clone
Arrows
Skeleton Army Clone
Royal Delivery
Mini P.E.K.K.A Skeleton Army Clone
Fireball
Inferno Tower Skeleton Army Clone
Poison
Inferno Tower Skeleton Army Clone
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Rage Skeleton Army Clone Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Giant Snowball Rage Skeleton Army Clone Mini P.E.K.K.A Inferno Tower Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Giant Snowball Rage Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Mirror
Mini P.E.K.K.A
Mirror Rage Electro Giant
Inferno Tower
Mirror
Electro Giant Giant Snowball Mini P.E.K.K.A Skeleton Army
Rage
Mini P.E.K.K.A
Skeleton Army
Clone Mirror
Clone
Skeleton Army
Electro Giant
Mirror Mini P.E.K.K.A

Defense Synergies 3 6

Giant Snowball
Mirror Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Giant Snowball Mirror Skeleton Army Electro Giant
Inferno Tower
Skeleton Army Giant Snowball Mirror
Mirror
Giant Snowball Skeleton Army Mini P.E.K.K.A Inferno Tower
Rage
Skeleton Army
Inferno Tower Mirror Mini P.E.K.K.A
Clone
Electro Giant
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeleton Army
Mini P.E.K.K.A Inferno Tower Skeleton Army Giant Snowball
Mini P.E.K.K.A Inferno Tower Skeleton Army
Mini P.E.K.K.A Skeleton Army
Skeleton Army Giant Snowball
Giant Snowball Inferno Tower
Inferno Tower Electro Giant
Mini P.E.K.K.A Inferno Tower Skeleton Army
Skeleton Army Giant Snowball Mini P.E.K.K.A Inferno Tower
Skeleton Army Giant Snowball Electro Giant
Inferno Tower Giant Snowball
Mini P.E.K.K.A Inferno Tower Skeleton Army Giant Snowball
Skeleton Army Giant Snowball Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Giant Snowball Mini P.E.K.K.A Electro Giant
Mini P.E.K.K.A Inferno Tower Skeleton Army
Giant Snowball Skeleton Army
Giant Snowball
Mini P.E.K.K.A Inferno Tower
Skeleton Army Giant Snowball Mini P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Giant Snowball Inferno Tower Electro Giant
Giant Snowball Mini P.E.K.K.A
Skeleton Army Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Skeleton Army Inferno Tower
Inferno Tower Mini P.E.K.K.A Skeleton Army
Electro Giant Giant Snowball
Mini P.E.K.K.A Skeleton Army Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeleton Army
Giant Snowball Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Mini P.E.K.K.A Inferno Tower
Skeleton Army Giant Snowball Electro Giant
Mini P.E.K.K.A Skeleton Army Inferno Tower
Skeleton Army Electro Giant
Inferno Tower Skeleton Army Electro Giant Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A Inferno Tower Electro Giant
Giant Snowball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Giant Snowball
Electro Giant Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Mini P.E.K.K.A
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A
Giant Snowball Electro Giant
Giant Snowball
Giant Snowball
Giant Snowball Electro Giant
Giant Snowball
Giant Snowball
Giant Snowball Electro Giant
Giant Snowball Electro Giant
Giant Snowball Mini P.E.K.K.A
Giant Snowball
Giant Snowball
Giant Snowball
Skeleton Army
Giant Snowball
Mini P.E.K.K.A
Giant Snowball
Giant Snowball Electro Giant
Electro Giant Giant Snowball
Giant Snowball
Giant Snowball Electro Giant

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