My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Prince
Giant Snowball
Minions Barbarians Guards
Zap
Minions Guards Prince
Barbarian Barrel
Barbarians Guards
The Log
Barbarians Guards Prince
Earthquake
Barbarians Guards
Arrows
Minions Guards
Royal Delivery
Minions Barbarians Guards Prince Mother Witch
Fireball
Minions Barbarians Mother Witch
Poison
Minions Barbarians Guards Mother Witch
Lightning
Prince Mother Witch
Rocket
Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Prince Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Minions Earthquake Guards Mother Witch Barbarians Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Minions Earthquake Guards

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Earthquake Barbarians Prince Mother Witch Mega Knight
Minions
Mega Knight Prince
Barbarians
Giant Snowball
Earthquake
Giant Snowball Prince Mother Witch Mega Knight
Guards
Prince
Mega Knight Giant Snowball Minions Earthquake
Mother Witch
Giant Snowball Earthquake Mega Knight
Mega Knight
Minions Prince Giant Snowball Earthquake Mother Witch

Defense Synergies 1 12

Giant Snowball
Mega Knight Minions Barbarians Earthquake Guards Prince Mother Witch
Minions
Giant Snowball Prince Mega Knight
Barbarians
Giant Snowball
Earthquake
Giant Snowball Mega Knight
Guards
Giant Snowball Prince Mother Witch
Prince
Giant Snowball Minions Guards
Mother Witch
Giant Snowball Guards Mega Knight
Mega Knight
Giant Snowball Minions Earthquake Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions
Barbarians Minions Prince Mega Knight
Barbarians Prince Mega Knight Giant Snowball Minions
Barbarians Prince Minions Guards Mega Knight
Barbarians Earthquake Prince Mega Knight
Giant Snowball Minions Earthquake Guards Mother Witch Mega Knight
Giant Snowball Minions
Earthquake Barbarians Mega Knight
Barbarians Minions Prince
Guards Giant Snowball Barbarians Prince Mega Knight
Minions Barbarians Guards Mother Witch Giant Snowball Earthquake Mega Knight
Minions Giant Snowball
Barbarians Prince Mega Knight Giant Snowball Minions Earthquake Guards
Mega Knight Giant Snowball Minions Barbarians Earthquake Guards Prince
Barbarians Prince Mega Knight
Barbarians Giant Snowball Prince Mega Knight
Barbarians Mega Knight Minions Prince
Mega Knight Giant Snowball Minions Barbarians Guards Prince
Giant Snowball Earthquake Minions Barbarians Guards Mother Witch Mega Knight
Barbarians Prince
Mega Knight Giant Snowball Minions Barbarians Earthquake Guards Prince Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Mega Knight Giant Snowball Prince
Giant Snowball Prince Mega Knight
Barbarians Guards Mega Knight Minions Prince
Guards Prince Mega Knight Barbarians
Barbarians Guards Prince Mega Knight
Mother Witch Giant Snowball Minions
Guards Prince Minions Barbarians
Mega Knight Barbarians Prince
Mega Knight Giant Snowball Minions Barbarians Prince
Barbarians Guards
Mega Knight Minions Barbarians Guards Prince
Mega Knight Giant Snowball Barbarians Guards Prince
Barbarians Prince Mega Knight Guards
Barbarians Mega Knight
Barbarians Guards Minions Prince
Minions Mega Knight Giant Snowball Barbarians Earthquake Mother Witch
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards
Giant Snowball
Earthquake
Earthquake Barbarians Guards Prince
Giant Snowball Earthquake Mega Knight
Mother Witch Giant Snowball Minions
Earthquake
Earthquake Giant Snowball
Giant Snowball
Giant Snowball Minions Guards Prince
Earthquake Prince
Giant Snowball
Earthquake Giant Snowball
Earthquake Minions
Earthquake Giant Snowball Prince
Earthquake Giant Snowball
Earthquake Mega Knight
Giant Snowball Earthquake
Minions
Giant Snowball Earthquake Prince Mega Knight
Giant Snowball Earthquake Mother Witch Mega Knight
Minions Earthquake Prince Mega Knight
Giant Snowball
Prince
Earthquake Giant Snowball Barbarians
Giant Snowball Earthquake Mother Witch Mega Knight
Giant Snowball Earthquake
Giant Snowball Prince Mega Knight
Giant Snowball Mother Witch
Giant Snowball Minions Guards
Giant Snowball
Giant Snowball Earthquake Mega Knight
Giant Snowball
Prince Mega Knight
Giant Snowball Earthquake
Earthquake Minions Barbarians Guards Prince
Giant Snowball
Prince Mega Knight
Giant Snowball Earthquake
Giant Snowball
Prince Mega Knight
Giant Snowball Minions Guards
Giant Snowball
Giant Snowball Prince Mega Knight
Prince
Mega Knight

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