My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Hog Rider Guards Witch
Zap
Minions Guards Witch Goblin Giant
Barbarian Barrel
Guards Witch Electro Wizard
The Log
Hog Rider Guards Witch
Earthquake
Hog Rider Guards Witch
Arrows
Minions Guards Witch
Royal Delivery
Minions Hog Rider Guards Witch Electro Wizard
Fireball
Minions Hog Rider Witch Electro Wizard
Poison
Minions Guards Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Minions Guards Fireball Hog Rider Electro Wizard Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Minions Guards Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Fireball Witch Goblin Giant Electro Wizard
Minions
Hog Rider Goblin Giant
Fireball
Hog Rider Goblin Giant Giant Snowball Electro Wizard
Hog Rider
Giant Snowball Minions Fireball Guards Witch Electro Wizard
Guards
Hog Rider
Witch
Giant Snowball Hog Rider Goblin Giant
Goblin Giant
Fireball Giant Snowball Minions Witch Electro Wizard
Electro Wizard
Giant Snowball Fireball Hog Rider Goblin Giant

Defense Synergies 1 12

Giant Snowball
Minions Guards Witch Goblin Giant Electro Wizard
Minions
Giant Snowball Goblin Giant Electro Wizard
Fireball
Goblin Giant Electro Wizard
Hog Rider
Guards
Giant Snowball Witch Electro Wizard
Witch
Giant Snowball Guards Electro Wizard
Goblin Giant
Fireball Giant Snowball Minions Electro Wizard
Electro Wizard
Giant Snowball Minions Fireball Guards Witch Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Goblin Giant Electro Wizard
Minions Witch Electro Wizard
Witch Giant Snowball Minions Electro Wizard
Witch Minions Guards Electro Wizard
Fireball
Fireball Giant Snowball Minions Guards Electro Wizard
Giant Snowball Minions Electro Wizard Fireball Witch
Fireball Goblin Giant Electro Wizard
Witch Minions
Guards Giant Snowball Electro Wizard
Minions Guards Witch Electro Wizard Giant Snowball Fireball Goblin Giant
Minions Giant Snowball Fireball Witch Electro Wizard
Giant Snowball Minions Fireball Guards Witch Electro Wizard
Fireball Giant Snowball Minions Guards Witch Electro Wizard
Electro Wizard
Giant Snowball Fireball Electro Wizard
Minions Fireball Witch Electro Wizard
Fireball Giant Snowball Minions Guards Witch Electro Wizard
Giant Snowball Witch Minions Fireball Guards Electro Wizard
Electro Wizard
Giant Snowball Minions Fireball Guards Witch Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Fireball Witch Electro Wizard
Fireball Electro Wizard Giant Snowball
Guards Minions Witch Goblin Giant Electro Wizard
Guards Fireball Goblin Giant Electro Wizard
Guards Witch Goblin Giant
Fireball Giant Snowball Minions Witch Goblin Giant Electro Wizard
Guards Minions Fireball Witch Goblin Giant Electro Wizard
Goblin Giant
Electro Wizard Giant Snowball Minions Fireball Witch
Witch Guards Goblin Giant
Minions Guards Witch
Giant Snowball Fireball Guards Goblin Giant Electro Wizard
Fireball Guards Witch Goblin Giant
Fireball Witch
Guards Witch Electro Wizard Minions Fireball Goblin Giant
Minions Giant Snowball Fireball Witch Electro Wizard
Giant Snowball Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Giant Snowball Electro Wizard
Fireball Goblin Giant
Fireball Guards
Fireball Giant Snowball
Fireball Giant Snowball Minions Witch Goblin Giant
Witch
Fireball Giant Snowball
Fireball Giant Snowball
Giant Snowball Minions Fireball Guards Electro Wizard
Fireball Electro Wizard
Fireball Giant Snowball
Giant Snowball Fireball
Minions Fireball
Giant Snowball Fireball
Giant Snowball Fireball Witch
Fireball
Giant Snowball Fireball
Minions
Giant Snowball Fireball Electro Wizard
Giant Snowball Fireball Witch
Minions Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Witch
Witch
Fireball Giant Snowball Witch Electro Wizard
Fireball Giant Snowball Witch
Fireball
Giant Snowball Fireball Witch Electro Wizard
Electro Wizard Giant Snowball Minions Fireball Guards Witch
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Electro Wizard
Giant Snowball Fireball
Electro Wizard Minions Fireball Guards Witch
Fireball Giant Snowball Witch Electro Wizard
Fireball
Fireball Electro Wizard
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Minions Fireball Guards Witch Electro Wizard
Giant Snowball Fireball Witch Electro Wizard
Giant Snowball Fireball Witch Goblin Giant Electro Wizard
Fireball

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