My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Rune Giant Night Witch Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Rune Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Drill Night Witch Sparky
Giant Snowball
Goblin Drill Night Witch Little Prince
Zap
Mortar Royal Giant Goblin Drill Night Witch Sparky Little Prince
Barbarian Barrel
Mortar Goblin Drill Night Witch Sparky Little Prince
The Log
Royal Giant Goblin Drill Sparky Little Prince
Earthquake
Mortar Goblin Drill
Arrows
Goblin Drill Night Witch Little Prince
Royal Delivery
Goblin Drill Night Witch Sparky Little Prince
Fireball
Mortar Goblin Drill Night Witch Sparky Little Prince
Poison
Mortar Goblin Drill Night Witch Sparky Little Prince
Lightning
Mortar Night Witch Sparky Little Prince
Rocket
Mortar Night Witch Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mortar Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant Goblin Drill Night Witch Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Little Prince Mortar Rune Giant Goblin Drill Night Witch Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Little Prince Mortar Rune Giant

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Mortar Royal Giant Goblin Drill Night Witch Sparky Little Prince
Mortar
Royal Giant Giant Snowball
Royal Giant
Mortar Giant Snowball Night Witch Sparky
Rune Giant
Little Prince
Goblin Drill
Giant Snowball Sparky
Night Witch
Giant Snowball Royal Giant
Sparky
Giant Snowball Royal Giant Goblin Drill
Little Prince
Giant Snowball Rune Giant

Defense Synergies 0 5

Giant Snowball
Mortar Goblin Drill Night Witch Sparky Little Prince
Mortar
Giant Snowball
Royal Giant
Rune Giant
Goblin Drill
Giant Snowball
Night Witch
Giant Snowball
Sparky
Giant Snowball
Little Prince
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Sparky
Sparky Mortar Goblin Drill Night Witch
Mortar Sparky Giant Snowball Goblin Drill Night Witch
Night Witch Sparky Mortar Goblin Drill
Sparky
Giant Snowball Night Witch
Giant Snowball Mortar Night Witch Little Prince
Sparky
Sparky Mortar Goblin Drill Night Witch
Giant Snowball Night Witch Sparky Little Prince
Giant Snowball Goblin Drill Night Witch
Giant Snowball Night Witch
Mortar Goblin Drill Night Witch Sparky Giant Snowball
Sparky Giant Snowball Mortar Goblin Drill Night Witch
Sparky Mortar Goblin Drill
Giant Snowball Mortar Goblin Drill Sparky
Sparky Mortar Goblin Drill Night Witch
Mortar Giant Snowball Goblin Drill Night Witch Little Prince
Giant Snowball Mortar Goblin Drill Little Prince
Sparky Mortar Goblin Drill
Giant Snowball Night Witch Sparky Little Prince
Mortar Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Sparky
Giant Snowball Mortar
Sparky
Night Witch Sparky
Goblin Drill Night Witch Sparky
Giant Snowball
Sparky Night Witch
Sparky
Giant Snowball Mortar Sparky
Goblin Drill Sparky
Sparky
Giant Snowball
Night Witch Sparky
Sparky
Sparky Mortar Goblin Drill Night Witch Little Prince
Giant Snowball Sparky
Giant Snowball Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Goblin Drill Sparky
Mortar Giant Snowball
Goblin Drill Sparky
Sparky
Giant Snowball Mortar Sparky
Giant Snowball
Mortar Sparky
Giant Snowball
Giant Snowball Mortar
Giant Snowball Night Witch Sparky
Mortar Sparky
Giant Snowball
Giant Snowball Mortar Sparky
Mortar
Giant Snowball Mortar Sparky
Giant Snowball Mortar Goblin Drill Sparky
Mortar Sparky
Giant Snowball Mortar Sparky
Night Witch Sparky
Giant Snowball Mortar Sparky
Giant Snowball Mortar Little Prince
Night Witch Sparky
Giant Snowball
Sparky
Giant Snowball Mortar Goblin Drill
Giant Snowball Mortar Sparky Little Prince
Mortar Giant Snowball Sparky
Giant Snowball Mortar Sparky
Mortar Sparky
Giant Snowball Night Witch Sparky Little Prince
Giant Snowball
Giant Snowball Night Witch Sparky
Giant Snowball Mortar Night Witch Sparky
Giant Snowball Sparky
Sparky
Giant Snowball Sparky
Night Witch
Giant Snowball
Sparky
Giant Snowball Mortar
Giant Snowball Sparky
Sparky
Giant Snowball Sparky
Giant Snowball
Giant Snowball Mortar Sparky Little Prince
Sparky
Mortar Sparky

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