My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Rune Giant Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Rune Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Goblin Drill
Giant Snowball
Zappies Goblin Curse Goblin Drill
Zap
Mortar Zappies Goblin Curse Goblin Drill
Barbarian Barrel
Mortar Zappies Goblin Curse Goblin Drill
The Log
Zappies Goblin Curse Goblin Drill
Earthquake
Mortar Zappies Goblin Drill
Arrows
Zappies Goblin Curse Goblin Drill
Royal Delivery
Zappies Goblin Drill
Fireball
Mortar Zappies Goblin Drill
Poison
Mortar Zappies Goblin Curse Goblin Drill
Lightning
Mortar Monk
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mortar Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Rune Giant Goblin Drill Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Curse Mortar Zappies Rune Giant Goblin Drill Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Goblin Curse Mortar Zappies

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Goblin Curse Mortar Goblin Drill Mega Knight
Mortar
Giant Snowball Zappies
Zappies
Mortar Mega Knight
Goblin Curse
Giant Snowball
Rune Giant
Goblin Drill
Giant Snowball Mega Knight
Mega Knight
Giant Snowball Zappies Goblin Drill
Monk

Defense Synergies 1 6

Giant Snowball
Mega Knight Mortar Zappies Goblin Drill
Mortar
Giant Snowball Zappies
Zappies
Giant Snowball Mortar Goblin Drill Mega Knight
Goblin Curse
Rune Giant
Goblin Drill
Giant Snowball Zappies
Mega Knight
Giant Snowball Zappies
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Zappies
Mortar Zappies Goblin Curse Goblin Drill Mega Knight Monk
Mortar Mega Knight Giant Snowball Zappies Goblin Curse Goblin Drill
Mortar Zappies Goblin Curse Goblin Drill Mega Knight Monk
Mega Knight Monk
Giant Snowball Zappies Mega Knight
Giant Snowball Mortar Zappies Goblin Curse
Mega Knight Monk
Zappies Mortar Goblin Curse Goblin Drill
Giant Snowball Zappies Mega Knight
Goblin Curse Giant Snowball Zappies Goblin Drill Mega Knight
Giant Snowball Zappies Goblin Curse
Mortar Goblin Drill Mega Knight Giant Snowball Zappies Goblin Curse
Mega Knight Giant Snowball Mortar Zappies Goblin Curse Goblin Drill
Mortar Zappies Goblin Curse Goblin Drill Mega Knight
Monk Giant Snowball Mortar Zappies Goblin Curse Goblin Drill Mega Knight
Mega Knight Mortar Zappies Goblin Drill
Mortar Mega Knight Giant Snowball Zappies Goblin Drill
Giant Snowball Mortar Goblin Drill Zappies Goblin Curse Mega Knight
Mortar Zappies Goblin Curse Goblin Drill
Mega Knight Giant Snowball Zappies Goblin Curse
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Zappies
Giant Snowball Mortar Mega Knight Monk
Zappies Mega Knight
Mega Knight Zappies Monk
Zappies Goblin Curse Goblin Drill Mega Knight
Giant Snowball Zappies Goblin Curse Monk
Zappies
Mega Knight Zappies Goblin Curse
Mega Knight Giant Snowball Mortar Zappies Monk
Zappies Goblin Curse Goblin Drill
Mega Knight Zappies
Mega Knight Monk Giant Snowball
Mega Knight Zappies Goblin Curse
Zappies Goblin Curse Mega Knight
Zappies Mortar Goblin Drill Monk
Mega Knight Giant Snowball Zappies Goblin Curse
Giant Snowball Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Goblin Drill Monk
Mortar Monk Giant Snowball Goblin Curse
Goblin Drill
Giant Snowball Mortar Goblin Curse Mega Knight
Giant Snowball Goblin Curse Monk
Mortar
Giant Snowball Goblin Curse
Monk Giant Snowball Mortar
Giant Snowball
Monk Mortar
Monk Giant Snowball Goblin Curse
Giant Snowball Mortar
Mortar Monk
Giant Snowball Mortar
Giant Snowball Mortar Goblin Drill
Mortar Mega Knight
Monk Giant Snowball Mortar
Giant Snowball Mortar Mega Knight Monk
Giant Snowball Mortar Goblin Curse Mega Knight Monk
Mega Knight Monk
Giant Snowball
Monk
Giant Snowball Mortar Goblin Drill Monk
Giant Snowball Goblin Curse Mortar Mega Knight
Mortar Giant Snowball Monk
Giant Snowball Mortar Mega Knight Monk
Mortar Goblin Curse
Giant Snowball Goblin Curse
Giant Snowball Zappies
Giant Snowball
Giant Snowball Mortar Mega Knight
Giant Snowball Zappies Monk
Mega Knight
Giant Snowball Goblin Curse Monk
Zappies
Giant Snowball Zappies Goblin Curse Monk
Mega Knight
Giant Snowball Mortar
Monk Giant Snowball
Mega Knight
Giant Snowball Zappies
Giant Snowball Zappies
Giant Snowball Mortar Mega Knight Monk
Mortar Mega Knight Monk

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