My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Ice Wizard Phoenix Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Ice Wizard Phoenix Lumberjack Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Phoenix Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix Ram Rider
Giant Snowball
Zappies Lumberjack Ram Rider Little Prince
Zap
Mortar Zappies Ram Rider Little Prince
Barbarian Barrel
Mortar Zappies Ice Wizard Lumberjack Little Prince
The Log
Zappies Lumberjack Ram Rider Little Prince
Earthquake
Mortar Zappies
Arrows
Zappies Little Prince
Royal Delivery
Zappies Ice Wizard Lumberjack Ram Rider Little Prince
Fireball
Mortar Zappies Ice Wizard Lumberjack Ram Rider Little Prince
Poison
Mortar Zappies Ice Wizard Phoenix Little Prince
Lightning
Mortar Ice Wizard Phoenix Lumberjack Ram Rider Little Prince
Rocket
Mortar Phoenix Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mortar Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Wizard Little Prince Mortar Zappies Phoenix Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Ice Wizard Little Prince Mortar

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Ram Rider Mortar Phoenix Lumberjack Little Prince
Mortar
Giant Snowball Zappies Ram Rider
Zappies
Mortar Lumberjack Ram Rider
Ice Wizard
Lumberjack Ram Rider
Phoenix
Giant Snowball
Lumberjack
Giant Snowball Zappies Ice Wizard Ram Rider
Ram Rider
Giant Snowball Mortar Zappies Ice Wizard Lumberjack
Little Prince
Giant Snowball

Defense Synergies 1 15

Giant Snowball
Ram Rider Mortar Zappies Ice Wizard Phoenix Lumberjack Little Prince
Mortar
Giant Snowball Zappies Ice Wizard Lumberjack
Zappies
Giant Snowball Mortar Lumberjack
Ice Wizard
Giant Snowball Mortar Lumberjack Little Prince
Phoenix
Giant Snowball Little Prince
Lumberjack
Giant Snowball Mortar Zappies Ice Wizard Ram Rider Little Prince
Ram Rider
Giant Snowball Lumberjack
Little Prince
Giant Snowball Ice Wizard Phoenix Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Zappies Ram Rider
Lumberjack Mortar Zappies Ice Wizard Phoenix Ram Rider
Mortar Lumberjack Ram Rider Giant Snowball Zappies Ice Wizard
Lumberjack Mortar Zappies Ice Wizard Phoenix Ram Rider
Lumberjack
Giant Snowball Zappies Ice Wizard Lumberjack
Giant Snowball Ram Rider Mortar Zappies Ice Wizard Phoenix Little Prince
Phoenix Ram Rider
Zappies Mortar Ice Wizard Phoenix Lumberjack
Giant Snowball Zappies Ice Wizard Phoenix Lumberjack Little Prince
Ice Wizard Giant Snowball Zappies Lumberjack Ram Rider
Giant Snowball Zappies Ice Wizard Phoenix Ram Rider
Mortar Lumberjack Giant Snowball Zappies Ice Wizard Ram Rider
Giant Snowball Mortar Zappies Lumberjack
Mortar Zappies Phoenix Lumberjack Ram Rider
Giant Snowball Mortar Zappies Lumberjack Ram Rider
Mortar Zappies Lumberjack
Mortar Giant Snowball Zappies Ice Wizard Lumberjack Ram Rider Little Prince
Giant Snowball Mortar Zappies Ice Wizard Lumberjack Ram Rider Little Prince
Mortar Zappies Phoenix Lumberjack Ram Rider
Giant Snowball Zappies Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Zappies
Giant Snowball Mortar Phoenix Lumberjack
Zappies Lumberjack Ram Rider
Lumberjack Zappies Phoenix Ram Rider
Zappies Phoenix Lumberjack Ram Rider
Giant Snowball Zappies Ice Wizard Ram Rider
Zappies Ice Wizard Phoenix Lumberjack Ram Rider
Zappies Phoenix Lumberjack
Giant Snowball Mortar Zappies Phoenix
Zappies Phoenix
Zappies Phoenix Lumberjack
Giant Snowball Phoenix
Zappies Lumberjack Ram Rider
Zappies
Zappies Phoenix Mortar Lumberjack Little Prince
Giant Snowball Zappies Ice Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Giant Snowball Ice Wizard Ram Rider
Giant Snowball Mortar
Giant Snowball Ice Wizard Ram Rider
Mortar
Giant Snowball Ice Wizard Ram Rider
Giant Snowball Mortar Ram Rider
Giant Snowball Lumberjack
Mortar Ram Rider
Giant Snowball
Giant Snowball Mortar
Mortar
Giant Snowball Mortar
Giant Snowball Mortar
Mortar
Giant Snowball Mortar
Giant Snowball Mortar
Giant Snowball Mortar Little Prince
Giant Snowball
Giant Snowball Mortar
Giant Snowball Mortar Ice Wizard Little Prince
Mortar Giant Snowball Ice Wizard Ram Rider
Giant Snowball Mortar Ram Rider
Mortar
Giant Snowball Ice Wizard Little Prince
Giant Snowball Zappies
Giant Snowball
Giant Snowball Mortar
Giant Snowball Zappies
Giant Snowball
Zappies
Giant Snowball Zappies Ice Wizard Ram Rider
Lumberjack
Giant Snowball Mortar
Giant Snowball
Giant Snowball Zappies
Giant Snowball Zappies
Giant Snowball Mortar Little Prince

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