My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Musketeer Skeleton Army Baby Dragon Witch Ram Rider
Zap
Inferno Tower Skeleton Army Witch Ram Rider
Barbarian Barrel
Musketeer Inferno Tower Skeleton Army Witch
The Log
Musketeer Skeleton Army Witch Ram Rider
Earthquake
Inferno Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Musketeer Skeleton Army Baby Dragon Witch Ram Rider
Fireball
Musketeer Inferno Tower Skeleton Army Baby Dragon Witch Ram Rider
Poison
Musketeer Inferno Tower Skeleton Army Witch
Lightning
Musketeer Inferno Tower Baby Dragon Witch Ram Rider
Rocket
Musketeer Inferno Tower Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Barbarian Barrel Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Barbarian Barrel Skeleton Army Musketeer Baby Dragon Inferno Tower Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Barbarian Barrel Skeleton Army Musketeer

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Ram Rider Musketeer Barbarian Barrel Baby Dragon Witch
Musketeer
Giant Snowball Barbarian Barrel Baby Dragon Ram Rider
Inferno Tower
Barbarian Barrel
Giant Snowball Musketeer Baby Dragon Ram Rider
Skeleton Army
Baby Dragon
Giant Snowball Musketeer Barbarian Barrel Witch Ram Rider
Witch
Giant Snowball Baby Dragon Ram Rider
Ram Rider
Giant Snowball Musketeer Barbarian Barrel Baby Dragon Witch

Defense Synergies 2 15

Giant Snowball
Ram Rider Musketeer Inferno Tower Barbarian Barrel Baby Dragon Witch
Musketeer
Giant Snowball Inferno Tower Barbarian Barrel Skeleton Army Baby Dragon Ram Rider
Inferno Tower
Skeleton Army Giant Snowball Musketeer Barbarian Barrel Baby Dragon
Barbarian Barrel
Giant Snowball Musketeer Inferno Tower Baby Dragon Witch
Skeleton Army
Inferno Tower Musketeer
Baby Dragon
Giant Snowball Musketeer Inferno Tower Barbarian Barrel Witch
Witch
Giant Snowball Barbarian Barrel Baby Dragon
Ram Rider
Giant Snowball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Inferno Tower Barbarian Barrel Baby Dragon Ram Rider
Inferno Tower Skeleton Army Musketeer Witch Ram Rider
Inferno Tower Skeleton Army Witch Ram Rider Giant Snowball Musketeer
Inferno Tower Skeleton Army Witch Musketeer Ram Rider
Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Giant Snowball Musketeer Baby Dragon
Giant Snowball Musketeer Inferno Tower Ram Rider Baby Dragon Witch
Musketeer Inferno Tower Barbarian Barrel Baby Dragon Ram Rider
Inferno Tower Witch Musketeer Skeleton Army
Skeleton Army Giant Snowball Musketeer Inferno Tower Barbarian Barrel
Skeleton Army Witch Giant Snowball Musketeer Barbarian Barrel Baby Dragon Ram Rider
Musketeer Inferno Tower Giant Snowball Baby Dragon Witch Ram Rider
Inferno Tower Skeleton Army Giant Snowball Musketeer Witch Ram Rider
Skeleton Army Giant Snowball Barbarian Barrel Baby Dragon Witch
Inferno Tower Skeleton Army Ram Rider
Inferno Tower Skeleton Army Giant Snowball Ram Rider
Musketeer Inferno Tower Skeleton Army Witch
Giant Snowball Musketeer Barbarian Barrel Skeleton Army Baby Dragon Witch Ram Rider
Giant Snowball Barbarian Barrel Baby Dragon Witch Musketeer Ram Rider
Musketeer Inferno Tower Ram Rider
Skeleton Army Giant Snowball Musketeer Barbarian Barrel Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Snowball Inferno Tower Barbarian Barrel Witch
Giant Snowball Musketeer Barbarian Barrel Baby Dragon
Skeleton Army Musketeer Inferno Tower Witch Ram Rider
Skeleton Army Musketeer Inferno Tower Barbarian Barrel Ram Rider
Inferno Tower Musketeer Skeleton Army Witch Ram Rider
Giant Snowball Musketeer Baby Dragon Witch Ram Rider
Skeleton Army Musketeer Inferno Tower Witch Ram Rider
Inferno Tower Skeleton Army
Giant Snowball Inferno Tower Barbarian Barrel Skeleton Army Baby Dragon Witch
Inferno Tower Witch Musketeer Skeleton Army
Musketeer Inferno Tower Witch
Skeleton Army Giant Snowball
Skeleton Army Inferno Tower Witch Ram Rider
Musketeer Skeleton Army Baby Dragon Witch
Inferno Tower Skeleton Army Witch Musketeer Barbarian Barrel Baby Dragon
Giant Snowball Musketeer Inferno Tower Barbarian Barrel Baby Dragon Witch
Giant Snowball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Barbarian Barrel Baby Dragon
Giant Snowball Musketeer Barbarian Barrel Baby Dragon Ram Rider
Barbarian Barrel Baby Dragon
Musketeer Barbarian Barrel
Giant Snowball Barbarian Barrel Baby Dragon
Giant Snowball Musketeer Baby Dragon Witch Ram Rider
Musketeer Baby Dragon Witch
Giant Snowball Barbarian Barrel Baby Dragon Ram Rider
Giant Snowball Ram Rider
Giant Snowball Musketeer
Musketeer Barbarian Barrel Ram Rider
Giant Snowball Musketeer Baby Dragon
Giant Snowball Musketeer Barbarian Barrel Baby Dragon
Musketeer Barbarian Barrel Baby Dragon
Giant Snowball Musketeer Barbarian Barrel Baby Dragon
Giant Snowball Musketeer Barbarian Barrel Baby Dragon Witch
Musketeer Barbarian Barrel Baby Dragon
Giant Snowball Barbarian Barrel
Giant Snowball Musketeer Barbarian Barrel Baby Dragon
Giant Snowball Barbarian Barrel Baby Dragon Witch
Musketeer Baby Dragon
Giant Snowball
Musketeer
Giant Snowball Musketeer Barbarian Barrel Baby Dragon
Giant Snowball Barbarian Barrel Baby Dragon Witch
Witch
Giant Snowball Musketeer Barbarian Barrel Baby Dragon Witch Ram Rider
Giant Snowball Musketeer Baby Dragon Witch Ram Rider
Musketeer Barbarian Barrel Baby Dragon
Giant Snowball Musketeer Baby Dragon Witch
Giant Snowball Musketeer Witch
Giant Snowball
Giant Snowball Musketeer
Giant Snowball
Giant Snowball
Musketeer Barbarian Barrel Skeleton Army Witch
Giant Snowball Musketeer Baby Dragon Witch Ram Rider
Barbarian Barrel
Musketeer Baby Dragon
Giant Snowball Musketeer Baby Dragon
Giant Snowball
Musketeer
Giant Snowball Musketeer Baby Dragon Witch
Giant Snowball Musketeer Witch
Giant Snowball Musketeer Barbarian Barrel Baby Dragon Witch

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