My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Baby Dragon Golem Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon
Giant Snowball
Guards Baby Dragon Inferno Dragon
Zap
Guards Inferno Dragon
Barbarian Barrel
Guards Electro Wizard
The Log
Guards
Earthquake
Elixir Collector Guards
Arrows
Guards
Royal Delivery
Guards Baby Dragon Electro Wizard Inferno Dragon
Fireball
Elixir Collector Baby Dragon Electro Wizard Inferno Dragon
Poison
Elixir Collector Guards Electro Wizard
Lightning
Elixir Collector Baby Dragon Electro Wizard Inferno Dragon
Rocket
Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Guards Baby Dragon Poison Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Guards Baby Dragon Poison Electro Wizard Inferno Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Guards Baby Dragon Poison

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Baby Dragon Poison Golem Electro Wizard
Elixir Collector
Guards
Baby Dragon
Golem Giant Snowball Poison Electro Wizard Inferno Dragon
Poison
Golem Giant Snowball Baby Dragon
Golem
Baby Dragon Poison Giant Snowball Electro Wizard
Electro Wizard
Giant Snowball Baby Dragon Golem
Inferno Dragon
Baby Dragon

Defense Synergies 0 11

Giant Snowball
Guards Baby Dragon Poison Electro Wizard Inferno Dragon
Elixir Collector
Guards
Giant Snowball Baby Dragon Poison Electro Wizard
Baby Dragon
Giant Snowball Guards Inferno Dragon
Poison
Giant Snowball Guards Electro Wizard
Golem
Electro Wizard
Giant Snowball Guards Poison Inferno Dragon
Inferno Dragon
Giant Snowball Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard
Inferno Dragon Electro Wizard
Giant Snowball Electro Wizard Inferno Dragon
Inferno Dragon Guards Electro Wizard
Poison
Giant Snowball Guards Baby Dragon Electro Wizard
Giant Snowball Electro Wizard Inferno Dragon Baby Dragon Poison
Baby Dragon Poison Electro Wizard
Inferno Dragon
Guards Giant Snowball Electro Wizard
Guards Poison Electro Wizard Giant Snowball Baby Dragon
Inferno Dragon Giant Snowball Baby Dragon Poison Electro Wizard
Giant Snowball Guards Electro Wizard
Giant Snowball Guards Baby Dragon Poison Electro Wizard
Inferno Dragon Electro Wizard
Giant Snowball Electro Wizard Inferno Dragon
Poison Electro Wizard
Giant Snowball Guards Baby Dragon Electro Wizard
Giant Snowball Baby Dragon Poison Guards Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Giant Snowball Guards Baby Dragon Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Electro Wizard
Poison Electro Wizard Giant Snowball Baby Dragon Inferno Dragon
Guards Electro Wizard
Guards Electro Wizard
Guards Inferno Dragon
Poison Giant Snowball Baby Dragon Electro Wizard
Guards Electro Wizard
Inferno Dragon
Electro Wizard Giant Snowball Baby Dragon Poison Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards
Giant Snowball Guards Poison Electro Wizard
Guards
Baby Dragon
Guards Electro Wizard Baby Dragon Poison Inferno Dragon
Poison Giant Snowball Baby Dragon Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Baby Dragon
Poison Giant Snowball Baby Dragon Electro Wizard
Baby Dragon Poison
Guards Poison
Poison Giant Snowball Baby Dragon
Poison Giant Snowball Baby Dragon
Baby Dragon Poison
Poison Giant Snowball Baby Dragon
Poison Giant Snowball
Giant Snowball Guards Poison Electro Wizard
Poison Electro Wizard
Poison Giant Snowball Baby Dragon
Poison Giant Snowball Baby Dragon
Baby Dragon Poison
Giant Snowball Baby Dragon Poison
Giant Snowball Baby Dragon Poison
Baby Dragon Poison
Giant Snowball Poison
Giant Snowball Baby Dragon Poison Electro Wizard
Giant Snowball Baby Dragon Poison
Baby Dragon Poison
Giant Snowball Poison
Giant Snowball Baby Dragon Poison
Giant Snowball Poison Baby Dragon
Inferno Dragon
Poison Giant Snowball Baby Dragon Electro Wizard
Giant Snowball Baby Dragon Poison
Poison Baby Dragon
Poison Giant Snowball Baby Dragon Electro Wizard
Electro Wizard Giant Snowball Guards Poison
Giant Snowball
Poison Giant Snowball
Giant Snowball Poison Electro Wizard
Giant Snowball Poison
Electro Wizard Guards
Poison Giant Snowball Baby Dragon Electro Wizard
Poison Baby Dragon Electro Wizard
Giant Snowball Baby Dragon Poison
Giant Snowball Poison
Giant Snowball Guards Baby Dragon Poison Electro Wizard
Giant Snowball Poison Electro Wizard
Poison Giant Snowball Baby Dragon Electro Wizard

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