My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Goblin Barrel Baby Dragon Witch
Zap
Royal Giant Inferno Tower Goblin Barrel Witch
Barbarian Barrel
Inferno Tower Goblin Barrel Witch
The Log
Royal Giant Goblin Barrel Witch
Earthquake
Inferno Tower Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Goblin Barrel Baby Dragon Witch
Fireball
Inferno Tower Goblin Barrel Baby Dragon Witch
Poison
Inferno Tower Witch
Lightning
Inferno Tower Baby Dragon Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Goblin Barrel Baby Dragon Golden Knight Inferno Tower Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball The Log Goblin Barrel Baby Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Giant Goblin Barrel Baby Dragon Witch The Log
Royal Giant
Goblin Barrel Giant Snowball Baby Dragon Witch The Log
Inferno Tower
Goblin Barrel
Royal Giant Giant Snowball Baby Dragon Golden Knight
Baby Dragon
Giant Snowball Royal Giant Goblin Barrel Witch
Witch
Giant Snowball Royal Giant Baby Dragon
The Log
Giant Snowball Royal Giant
Golden Knight
Goblin Barrel

Defense Synergies 1 10

Giant Snowball
Inferno Tower Baby Dragon Witch The Log Golden Knight
Royal Giant
Inferno Tower
The Log Giant Snowball Baby Dragon
Goblin Barrel
Baby Dragon
Giant Snowball Inferno Tower Witch The Log
Witch
Giant Snowball Baby Dragon The Log
The Log
Inferno Tower Giant Snowball Baby Dragon Witch Golden Knight
Golden Knight
Giant Snowball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Baby Dragon The Log Golden Knight
Inferno Tower Witch The Log
Inferno Tower Witch Giant Snowball
Inferno Tower Witch
The Log
The Log Giant Snowball Baby Dragon
Giant Snowball Inferno Tower Baby Dragon Witch
Inferno Tower Baby Dragon The Log Golden Knight
Inferno Tower Witch
Giant Snowball Inferno Tower
Witch Giant Snowball Baby Dragon The Log
Inferno Tower Giant Snowball Baby Dragon Witch
Inferno Tower Giant Snowball Witch The Log
Giant Snowball Baby Dragon Witch The Log Golden Knight
Inferno Tower
Inferno Tower Giant Snowball The Log
Inferno Tower Witch
Giant Snowball Baby Dragon Witch The Log Golden Knight
Giant Snowball Baby Dragon Witch The Log
Inferno Tower
Giant Snowball Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Inferno Tower Witch
Giant Snowball Baby Dragon The Log
Inferno Tower Witch The Log Golden Knight
Inferno Tower The Log
Inferno Tower Witch
Giant Snowball Baby Dragon Witch
Inferno Tower Witch
Inferno Tower
Giant Snowball Inferno Tower Baby Dragon Witch The Log
Inferno Tower Witch
Inferno Tower Witch Golden Knight
Giant Snowball The Log
Inferno Tower Witch Golden Knight
Baby Dragon Witch
Inferno Tower Witch Baby Dragon The Log Golden Knight
Giant Snowball Inferno Tower Baby Dragon Witch The Log Golden Knight
Giant Snowball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Golden Knight
Giant Snowball Baby Dragon The Log Golden Knight
Baby Dragon The Log
The Log
Giant Snowball Baby Dragon The Log
Giant Snowball Baby Dragon Witch
Baby Dragon Witch The Log
The Log Giant Snowball Baby Dragon
The Log Giant Snowball Golden Knight
Giant Snowball
The Log Golden Knight
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon The Log Golden Knight
Baby Dragon
Giant Snowball Baby Dragon The Log
Giant Snowball Baby Dragon Witch The Log Golden Knight
Baby Dragon The Log
Giant Snowball
Giant Snowball Baby Dragon The Log
Giant Snowball Baby Dragon Witch The Log Golden Knight
Baby Dragon The Log
Giant Snowball
The Log
Giant Snowball Baby Dragon The Log
Giant Snowball The Log Baby Dragon Witch
Witch
The Log Giant Snowball Baby Dragon Witch Golden Knight
Giant Snowball Baby Dragon Witch The Log Golden Knight
Baby Dragon The Log Golden Knight
Giant Snowball Baby Dragon Witch
Giant Snowball Witch
Giant Snowball
Giant Snowball The Log
Giant Snowball
Giant Snowball The Log
Witch
Giant Snowball Baby Dragon Witch
The Log
Baby Dragon
The Log Giant Snowball Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon Witch The Log Golden Knight
Giant Snowball Witch
Giant Snowball Baby Dragon Witch The Log Golden Knight

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