My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Mother Witch Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Ram Rider Mighty Miner
Giant Snowball
Battle Ram Skeleton Army Ram Rider Mighty Miner
Zap
Battle Ram Skeleton Army Ram Rider Mighty Miner
Barbarian Barrel
Battle Ram Skeleton Army
The Log
Battle Ram Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Battle Ram Skeleton Army Mother Witch Ram Rider
Fireball
Battle Ram Skeleton Army Mother Witch Ram Rider Mighty Miner
Poison
Skeleton Army Mother Witch
Lightning
Battle Ram Mother Witch Ram Rider Mighty Miner
Rocket
Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Skeleton Army Freeze Mother Witch Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Skeleton Army Battle Ram Freeze Mother Witch Mighty Miner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Rage Skeleton Army Battle Ram

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Ram Rider Mother Witch Mighty Miner
Battle Ram
Giant Snowball Freeze Mother Witch
Rage
Mother Witch
Skeleton Army
Freeze
Battle Ram
Mother Witch
Giant Snowball Battle Ram Rage Ram Rider
Ram Rider
Giant Snowball Mother Witch
Mighty Miner
Giant Snowball

Defense Synergies 1 3

Giant Snowball
Ram Rider Mother Witch Mighty Miner
Battle Ram
Rage
Skeleton Army
Freeze
Freeze
Skeleton Army
Mother Witch
Giant Snowball
Ram Rider
Giant Snowball
Mighty Miner
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider
Skeleton Army Ram Rider
Skeleton Army Ram Rider Giant Snowball Freeze
Skeleton Army Ram Rider
Skeleton Army
Skeleton Army Freeze Giant Snowball Mother Witch
Giant Snowball Ram Rider Freeze
Ram Rider
Mighty Miner Skeleton Army
Skeleton Army Giant Snowball
Skeleton Army Mother Witch Giant Snowball Freeze Ram Rider
Giant Snowball Ram Rider
Skeleton Army Giant Snowball Freeze Ram Rider
Skeleton Army Giant Snowball Freeze
Skeleton Army Ram Rider
Skeleton Army Giant Snowball Freeze Ram Rider
Skeleton Army
Giant Snowball Skeleton Army Ram Rider
Giant Snowball Freeze Mother Witch Ram Rider
Ram Rider
Skeleton Army Giant Snowball Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Snowball
Giant Snowball
Skeleton Army Ram Rider
Skeleton Army Ram Rider
Skeleton Army Ram Rider Mighty Miner
Mother Witch Giant Snowball Freeze Ram Rider
Skeleton Army Ram Rider
Mighty Miner Skeleton Army
Freeze Giant Snowball Skeleton Army
Skeleton Army
Skeleton Army Giant Snowball
Skeleton Army Ram Rider
Skeleton Army
Skeleton Army Freeze Mighty Miner
Giant Snowball Freeze Mother Witch Mighty Miner
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Giant Snowball Ram Rider
Freeze
Giant Snowball
Mother Witch Giant Snowball Freeze Ram Rider
Giant Snowball Freeze Ram Rider
Giant Snowball Ram Rider
Giant Snowball
Ram Rider
Giant Snowball
Giant Snowball
Freeze
Giant Snowball
Giant Snowball
Giant Snowball Freeze
Giant Snowball
Giant Snowball Mother Witch
Giant Snowball
Giant Snowball
Giant Snowball Freeze Mother Witch
Giant Snowball Ram Rider
Giant Snowball Ram Rider
Giant Snowball Mother Witch
Giant Snowball Freeze
Giant Snowball
Giant Snowball
Giant Snowball Freeze
Mighty Miner
Giant Snowball
Skeleton Army Freeze
Giant Snowball Ram Rider
Freeze
Giant Snowball
Giant Snowball
Giant Snowball Freeze
Giant Snowball
Giant Snowball Freeze

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