My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers Inferno Dragon
Giant Snowball
Wall Breakers Inferno Dragon
Zap
Wall Breakers Inferno Dragon
Barbarian Barrel
Rascals Elite Barbarians Wall Breakers Ice Wizard
The Log
Rascals Elite Barbarians Wall Breakers
Earthquake
Arrows
Rascals Wall Breakers
Royal Delivery
Rascals Elite Barbarians Wall Breakers Ice Wizard Inferno Dragon
Fireball
Rascals Elite Barbarians Wall Breakers Ice Wizard Inferno Dragon
Poison
Rascals Ice Wizard
Lightning
Elite Barbarians Ice Wizard Inferno Dragon
Rocket
Rascals Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Wall Breakers Rage Ice Wizard Fireball Inferno Dragon Rascals Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Giant Snowball Wall Breakers Rage Ice Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Elite Barbarians Fireball Wall Breakers
Rascals
Wall Breakers
Elite Barbarians
Rage Giant Snowball Fireball
Fireball
Giant Snowball Elite Barbarians Wall Breakers
Wall Breakers
Giant Snowball Rascals Fireball
Rage
Elite Barbarians
Ice Wizard
Inferno Dragon

Defense Synergies 0 6

Giant Snowball
Rascals Elite Barbarians Ice Wizard Inferno Dragon
Rascals
Giant Snowball
Elite Barbarians
Giant Snowball
Fireball
Ice Wizard
Wall Breakers
Rage
Ice Wizard
Giant Snowball Fireball Inferno Dragon
Inferno Dragon
Giant Snowball Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Elite Barbarians Inferno Dragon Rascals Ice Wizard
Giant Snowball Rascals Elite Barbarians Ice Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Rascals Ice Wizard
Elite Barbarians Fireball
Fireball Giant Snowball Rascals Ice Wizard
Giant Snowball Inferno Dragon Rascals Fireball Ice Wizard
Rascals Fireball
Inferno Dragon Rascals Elite Barbarians Ice Wizard
Elite Barbarians Giant Snowball Rascals Ice Wizard
Ice Wizard Giant Snowball Rascals Fireball
Inferno Dragon Giant Snowball Rascals Fireball Ice Wizard
Giant Snowball Rascals Elite Barbarians Fireball Ice Wizard
Fireball Giant Snowball Rascals
Elite Barbarians Inferno Dragon Rascals
Giant Snowball Rascals Elite Barbarians Fireball Inferno Dragon
Rascals Elite Barbarians Fireball
Fireball Giant Snowball Rascals Elite Barbarians Ice Wizard
Giant Snowball Rascals Fireball Ice Wizard Inferno Dragon
Elite Barbarians Inferno Dragon
Rascals Giant Snowball Elite Barbarians Fireball
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Giant Snowball Elite Barbarians Fireball
Fireball Giant Snowball Elite Barbarians Inferno Dragon
Rascals Elite Barbarians
Rascals Elite Barbarians Fireball
Rascals Elite Barbarians Inferno Dragon
Fireball Giant Snowball Rascals Ice Wizard
Rascals Elite Barbarians Fireball Ice Wizard
Rascals Elite Barbarians Inferno Dragon
Giant Snowball Elite Barbarians Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Rascals Elite Barbarians
Giant Snowball Elite Barbarians Fireball
Rascals Elite Barbarians Fireball
Rascals Fireball
Rascals Elite Barbarians Fireball Inferno Dragon
Giant Snowball Rascals Elite Barbarians Fireball Ice Wizard Inferno Dragon
Giant Snowball Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals
Fireball Giant Snowball Ice Wizard
Fireball
Rascals Fireball
Fireball Giant Snowball
Fireball Giant Snowball Ice Wizard
Fireball Giant Snowball Ice Wizard
Fireball Giant Snowball
Giant Snowball Elite Barbarians Fireball
Fireball
Fireball Giant Snowball
Giant Snowball Elite Barbarians Fireball
Fireball
Giant Snowball Elite Barbarians Fireball
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Ice Wizard
Inferno Dragon
Fireball Giant Snowball Ice Wizard
Fireball Giant Snowball
Fireball
Elite Barbarians Giant Snowball Fireball Ice Wizard
Giant Snowball Fireball
Giant Snowball Elite Barbarians Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Fireball
Fireball Giant Snowball Ice Wizard
Fireball
Fireball Rascals
Giant Snowball Fireball
Giant Snowball Fireball
Elite Barbarians
Giant Snowball Rascals Elite Barbarians Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Inferno Dragon
Fireball

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