My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
RIP
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Royal Delivery Barbarian Barrel Tornado Poison Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Goblin Barrel
The Log
Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel
Fireball
Goblin Barrel
Poison
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Royal Delivery Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Royal Delivery Barbarian Barrel Tornado Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Tornado Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Barbarian Barrel The Log Royal Delivery Goblin Barrel Tornado Poison Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Giant Snowball Barbarian Barrel The Log Royal Delivery

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Barbarian Barrel Goblin Barrel Tornado Poison The Log
Royal Delivery
Barbarian Barrel
Giant Snowball Goblin Barrel Tornado
Goblin Barrel
Giant Snowball Barbarian Barrel
Tornado
Giant Snowball Barbarian Barrel Poison The Log
Poison
Giant Snowball Tornado The Log
Lightning
The Log
Giant Snowball Tornado Poison

Defense Synergies 1 12

Giant Snowball
Royal Delivery Barbarian Barrel Poison The Log
Royal Delivery
Tornado Giant Snowball Barbarian Barrel The Log
Barbarian Barrel
Giant Snowball Royal Delivery Tornado Poison
Goblin Barrel
Tornado
Royal Delivery Barbarian Barrel Poison The Log
Poison
Giant Snowball Barbarian Barrel Tornado The Log
Lightning
The Log
The Log
Giant Snowball Royal Delivery Tornado Poison Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Barbarian Barrel The Log
Royal Delivery The Log
Tornado Giant Snowball Royal Delivery Lightning
Lightning Royal Delivery Barbarian Barrel Tornado Poison The Log
Royal Delivery Barbarian Barrel Tornado The Log Giant Snowball
Giant Snowball Tornado Lightning Royal Delivery Poison
Lightning Barbarian Barrel Poison The Log
Tornado
Tornado Giant Snowball Royal Delivery Barbarian Barrel
Poison Giant Snowball Royal Delivery Barbarian Barrel Tornado The Log
Giant Snowball Royal Delivery Tornado Poison
Giant Snowball Royal Delivery Lightning The Log
Giant Snowball Royal Delivery Barbarian Barrel Tornado Poison The Log
Tornado Giant Snowball Royal Delivery Lightning The Log
Royal Delivery Tornado Poison
Royal Delivery Giant Snowball Barbarian Barrel Tornado The Log
Giant Snowball Royal Delivery Barbarian Barrel Tornado Poison The Log
Tornado
Giant Snowball Royal Delivery Barbarian Barrel Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Royal Delivery Barbarian Barrel
Royal Delivery Poison Giant Snowball Barbarian Barrel Lightning The Log
Royal Delivery Lightning The Log
Lightning Royal Delivery Barbarian Barrel Tornado The Log
Royal Delivery
Royal Delivery Poison Giant Snowball Tornado
Royal Delivery Lightning
Royal Delivery
Royal Delivery Lightning Giant Snowball Barbarian Barrel Tornado Poison The Log
Royal Delivery
Lightning Giant Snowball Royal Delivery Tornado Poison The Log
Royal Delivery Lightning
Royal Delivery Barbarian Barrel Tornado Poison Lightning The Log
Poison Giant Snowball Royal Delivery Barbarian Barrel The Log
Giant Snowball Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Barbarian Barrel The Log
Poison Giant Snowball Barbarian Barrel Tornado The Log
Lightning Barbarian Barrel Poison The Log
Lightning Barbarian Barrel Poison The Log
Poison Giant Snowball Barbarian Barrel The Log
Poison Giant Snowball Tornado
Tornado Poison The Log
Poison The Log Giant Snowball Barbarian Barrel Tornado Lightning
Poison The Log Giant Snowball Tornado Lightning
Lightning Giant Snowball Tornado Poison
Poison Lightning Barbarian Barrel Tornado The Log
Poison Lightning Giant Snowball Tornado
Poison Lightning Giant Snowball Barbarian Barrel The Log
Lightning Barbarian Barrel Poison
Lightning Giant Snowball Barbarian Barrel Poison The Log
Lightning Giant Snowball Barbarian Barrel Poison The Log
Lightning Barbarian Barrel Poison The Log
Lightning Giant Snowball Barbarian Barrel Tornado Poison
Lightning
Lightning Giant Snowball Barbarian Barrel Poison The Log
Lightning Giant Snowball Barbarian Barrel Tornado Poison The Log
Lightning Poison The Log
Lightning Giant Snowball Tornado Poison
Tornado Lightning The Log
Lightning Giant Snowball Barbarian Barrel Poison The Log
Giant Snowball Tornado Poison The Log Barbarian Barrel
Poison The Log Giant Snowball Barbarian Barrel Tornado Lightning
Lightning Giant Snowball Tornado Poison The Log
Poison Lightning Barbarian Barrel Tornado The Log
Poison Lightning Giant Snowball Tornado
Lightning Giant Snowball Poison
Lightning Giant Snowball
Poison Lightning Giant Snowball The Log
Lightning Giant Snowball Poison
Giant Snowball Poison Lightning The Log
Lightning Barbarian Barrel
Poison Lightning Giant Snowball Tornado
The Log Barbarian Barrel
Poison Lightning
The Log Giant Snowball Poison Lightning
Lightning Giant Snowball Tornado Poison
Giant Snowball Tornado Poison Lightning The Log
Giant Snowball Tornado Poison Lightning
Poison Lightning Giant Snowball Barbarian Barrel Tornado The Log
Lightning

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