My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
RIP
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Royal Delivery Earthquake Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball Goblin Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Goblin Barrel
The Log
Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel
Fireball
Goblin Barrel
Poison
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Royal Delivery Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Royal Delivery Earthquake Fireball Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Giant Snowball The Log Royal Delivery Earthquake Goblin Barrel Fireball Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Giant Snowball The Log Royal Delivery

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Earthquake Fireball Mirror Goblin Barrel The Log
Royal Delivery
Earthquake
Giant Snowball Fireball Mirror The Log
Fireball
Mirror Giant Snowball Earthquake Freeze The Log
Mirror
Fireball Goblin Barrel The Log Giant Snowball Earthquake Freeze
Goblin Barrel
Mirror Giant Snowball
Freeze
Fireball Mirror
The Log
Mirror Giant Snowball Earthquake Fireball

Defense Synergies 4 11

Giant Snowball
Mirror Royal Delivery Earthquake The Log
Royal Delivery
Mirror Giant Snowball Earthquake Fireball Freeze The Log
Earthquake
Giant Snowball Royal Delivery Fireball The Log
Fireball
Mirror The Log Royal Delivery Earthquake Freeze
Mirror
Giant Snowball Royal Delivery Fireball The Log
Goblin Barrel
Freeze
Royal Delivery Fireball
The Log
Fireball Giant Snowball Royal Delivery Earthquake Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Fireball The Log
Royal Delivery The Log
Giant Snowball Royal Delivery Freeze
Royal Delivery Earthquake Fireball The Log
Royal Delivery Fireball Freeze The Log Giant Snowball Earthquake
Giant Snowball Royal Delivery Fireball Freeze
Earthquake Fireball The Log
Giant Snowball Royal Delivery
Giant Snowball Royal Delivery Earthquake Fireball Freeze The Log
Giant Snowball Royal Delivery Fireball
Giant Snowball Royal Delivery Earthquake Fireball Freeze The Log
Fireball Giant Snowball Royal Delivery Earthquake Freeze The Log
Giant Snowball Royal Delivery Fireball Freeze The Log
Royal Delivery Fireball
Royal Delivery Fireball Giant Snowball The Log
Giant Snowball Royal Delivery Earthquake Freeze The Log Fireball
Giant Snowball Royal Delivery Earthquake Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Royal Delivery Fireball
Royal Delivery Fireball Giant Snowball The Log
Royal Delivery The Log
Royal Delivery Fireball The Log
Royal Delivery
Royal Delivery Fireball Giant Snowball Freeze
Royal Delivery Fireball
Royal Delivery
Royal Delivery Freeze Giant Snowball Fireball The Log
Royal Delivery
Giant Snowball Royal Delivery Fireball The Log
Royal Delivery Fireball
Fireball
Royal Delivery Fireball Freeze The Log
Giant Snowball Royal Delivery Earthquake Fireball Freeze The Log
Giant Snowball Royal Delivery Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Freeze The Log
Fireball Giant Snowball The Log
Earthquake Fireball The Log
Earthquake Fireball Freeze The Log
Fireball Giant Snowball Earthquake The Log
Fireball Giant Snowball Freeze
Earthquake The Log
Earthquake Fireball The Log Giant Snowball Freeze
Fireball The Log Giant Snowball
Giant Snowball Fireball
Earthquake Fireball The Log
Fireball Giant Snowball
Earthquake Giant Snowball Fireball The Log
Earthquake Fireball Freeze
Earthquake Giant Snowball Fireball The Log
Earthquake Giant Snowball Fireball The Log
Earthquake Fireball The Log
Giant Snowball Earthquake Fireball Freeze
Giant Snowball Earthquake Fireball The Log
Giant Snowball Earthquake Fireball The Log
Earthquake Fireball The Log
Giant Snowball Fireball
The Log
Earthquake Giant Snowball Fireball The Log
Giant Snowball Earthquake Freeze The Log Fireball
Fireball The Log Giant Snowball Earthquake
Fireball Giant Snowball The Log
Fireball The Log
Giant Snowball Fireball
Giant Snowball Fireball Freeze
Giant Snowball Fireball
Giant Snowball Earthquake Fireball The Log
Giant Snowball Fireball Freeze
Giant Snowball Earthquake Fireball The Log
Earthquake Fireball Freeze
Fireball Giant Snowball
Freeze
The Log Fireball
Fireball
The Log Giant Snowball Earthquake Fireball
Giant Snowball Fireball
Giant Snowball Fireball Freeze The Log
Giant Snowball Fireball
Giant Snowball Fireball Freeze The Log
Fireball

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