My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Royal Delivery Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Bandit Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Skeleton Army Bandit Ram Rider
Barbarian Barrel
Elite Barbarians Skeleton Army Bandit
The Log
Elite Barbarians Skeleton Army Bandit Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Skeleton Army Bandit Ram Rider
Fireball
Elite Barbarians Skeleton Army Bandit Ram Rider
Poison
Skeleton Army
Lightning
Elite Barbarians Bandit Ram Rider
Rocket
Elite Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Royal Delivery Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Royal Delivery Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Skeleton Army Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Royal Delivery Skeleton Army Tornado Bandit Ram Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Royal Delivery Skeleton Army Tornado

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Ram Rider Elite Barbarians Tornado Bandit Mega Knight
Royal Delivery
Elite Barbarians
Giant Snowball Bandit Mega Knight
Skeleton Army
Tornado
Giant Snowball Ram Rider Mega Knight
Bandit
Giant Snowball Elite Barbarians Ram Rider Mega Knight
Ram Rider
Giant Snowball Tornado Bandit Mega Knight
Mega Knight
Giant Snowball Elite Barbarians Tornado Bandit Ram Rider

Defense Synergies 3 14

Giant Snowball
Ram Rider Mega Knight Royal Delivery Elite Barbarians Bandit
Royal Delivery
Tornado Giant Snowball Elite Barbarians Skeleton Army Bandit Ram Rider Mega Knight
Elite Barbarians
Giant Snowball Royal Delivery Mega Knight
Skeleton Army
Royal Delivery Bandit
Tornado
Royal Delivery Ram Rider Mega Knight
Bandit
Giant Snowball Royal Delivery Skeleton Army Ram Rider Mega Knight
Ram Rider
Giant Snowball Royal Delivery Tornado Bandit
Mega Knight
Giant Snowball Royal Delivery Elite Barbarians Tornado Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider
Elite Barbarians Skeleton Army Royal Delivery Bandit Ram Rider Mega Knight
Skeleton Army Tornado Ram Rider Mega Knight Giant Snowball Royal Delivery Elite Barbarians Bandit
Elite Barbarians Skeleton Army Bandit Ram Rider Mega Knight
Royal Delivery Elite Barbarians Skeleton Army Tornado Mega Knight
Royal Delivery Skeleton Army Tornado Giant Snowball Bandit Mega Knight
Giant Snowball Tornado Ram Rider Royal Delivery
Bandit Ram Rider Mega Knight
Elite Barbarians Skeleton Army Tornado
Elite Barbarians Skeleton Army Tornado Giant Snowball Royal Delivery Bandit Mega Knight
Skeleton Army Giant Snowball Royal Delivery Tornado Bandit Ram Rider Mega Knight
Giant Snowball Royal Delivery Tornado Ram Rider
Skeleton Army Mega Knight Giant Snowball Royal Delivery Elite Barbarians Bandit Ram Rider
Skeleton Army Mega Knight Giant Snowball Royal Delivery Tornado
Elite Barbarians Skeleton Army Bandit Ram Rider Mega Knight
Skeleton Army Tornado Giant Snowball Royal Delivery Elite Barbarians Bandit Ram Rider Mega Knight
Mega Knight Royal Delivery Elite Barbarians Skeleton Army Tornado
Royal Delivery Mega Knight Giant Snowball Elite Barbarians Skeleton Army Tornado Bandit Ram Rider
Giant Snowball Royal Delivery Tornado Bandit Ram Rider Mega Knight
Elite Barbarians Tornado Ram Rider
Skeleton Army Mega Knight Giant Snowball Royal Delivery Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Giant Snowball Royal Delivery Elite Barbarians Bandit
Royal Delivery Bandit Giant Snowball Elite Barbarians Mega Knight
Royal Delivery Skeleton Army Bandit Mega Knight Elite Barbarians Ram Rider
Skeleton Army Mega Knight Royal Delivery Elite Barbarians Tornado Bandit Ram Rider
Royal Delivery Elite Barbarians Skeleton Army Bandit Ram Rider Mega Knight
Royal Delivery Giant Snowball Tornado Ram Rider
Royal Delivery Skeleton Army Elite Barbarians Bandit Ram Rider
Mega Knight Royal Delivery Elite Barbarians Skeleton Army
Royal Delivery Mega Knight Giant Snowball Elite Barbarians Skeleton Army Tornado Bandit
Royal Delivery Skeleton Army
Mega Knight Elite Barbarians
Skeleton Army Mega Knight Giant Snowball Royal Delivery Elite Barbarians Tornado
Royal Delivery Elite Barbarians Skeleton Army Mega Knight Bandit Ram Rider
Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Royal Delivery Tornado
Mega Knight Giant Snowball Royal Delivery Elite Barbarians
Giant Snowball Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Giant Snowball Tornado Bandit Ram Rider
Bandit
Giant Snowball Mega Knight
Giant Snowball Tornado Ram Rider
Tornado
Giant Snowball Tornado Ram Rider
Giant Snowball Tornado Bandit Ram Rider
Giant Snowball Elite Barbarians Tornado
Tornado Bandit Ram Rider
Giant Snowball Tornado
Giant Snowball Elite Barbarians Bandit
Bandit
Giant Snowball Elite Barbarians
Giant Snowball Bandit
Bandit Mega Knight
Giant Snowball Tornado
Giant Snowball Bandit Mega Knight
Giant Snowball Tornado Mega Knight
Mega Knight
Giant Snowball Tornado
Tornado
Giant Snowball
Giant Snowball Tornado Mega Knight
Giant Snowball Tornado Bandit Ram Rider
Giant Snowball Tornado Bandit Ram Rider Mega Knight
Tornado Bandit
Elite Barbarians Giant Snowball Tornado
Giant Snowball
Giant Snowball Elite Barbarians
Giant Snowball Bandit Mega Knight
Giant Snowball
Mega Knight
Giant Snowball
Skeleton Army Bandit
Giant Snowball Tornado Ram Rider
Mega Knight
Giant Snowball
Giant Snowball Tornado
Elite Barbarians Mega Knight
Giant Snowball Elite Barbarians Tornado
Giant Snowball Tornado
Giant Snowball Tornado Bandit Mega Knight
Mega Knight

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