My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Fisherman Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Ram Rider
Giant Snowball
Witch Fisherman Ram Rider
Zap
Witch Fisherman Ram Rider
Barbarian Barrel
Wizard Witch
The Log
Witch Fisherman Ram Rider
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch P.E.K.K.A Fisherman Ram Rider
Fireball
Wizard Witch Fisherman Ram Rider
Poison
Wizard Witch Fisherman
Lightning
Wizard Witch Fisherman Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Fisherman Golden Knight Wizard Witch Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Rage Fisherman Golden Knight

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Ram Rider Witch
Wizard
Rage P.E.K.K.A Ram Rider
Rage
Witch Wizard Golden Knight
Witch
Rage Giant Snowball P.E.K.K.A Ram Rider
P.E.K.K.A
Giant Snowball Wizard Witch Fisherman Ram Rider
Fisherman
P.E.K.K.A Ram Rider
Ram Rider
Giant Snowball Wizard Witch P.E.K.K.A Fisherman Golden Knight
Golden Knight
Rage Ram Rider

Defense Synergies 1 10

Giant Snowball
Ram Rider Wizard Witch P.E.K.K.A Fisherman Golden Knight
Wizard
Giant Snowball P.E.K.K.A Golden Knight
Rage
Witch
Giant Snowball Fisherman
P.E.K.K.A
Giant Snowball Wizard Fisherman
Fisherman
Giant Snowball Witch P.E.K.K.A Ram Rider
Ram Rider
Giant Snowball Fisherman
Golden Knight
Giant Snowball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Ram Rider Golden Knight
P.E.K.K.A Witch Fisherman Ram Rider
Witch P.E.K.K.A Fisherman Ram Rider Giant Snowball
Witch P.E.K.K.A Fisherman Ram Rider
P.E.K.K.A
Giant Snowball
Giant Snowball Ram Rider Wizard Witch
P.E.K.K.A Ram Rider Golden Knight
Witch P.E.K.K.A Fisherman
Giant Snowball Fisherman
Witch Giant Snowball Wizard Fisherman Ram Rider
Giant Snowball Wizard Witch Ram Rider
P.E.K.K.A Giant Snowball Wizard Witch Ram Rider
Wizard Giant Snowball Witch P.E.K.K.A Golden Knight
P.E.K.K.A Ram Rider
Giant Snowball P.E.K.K.A Fisherman Ram Rider
Wizard Witch P.E.K.K.A Fisherman
Giant Snowball Wizard Witch Fisherman Ram Rider Golden Knight
Giant Snowball Wizard Witch Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider
Wizard Giant Snowball Witch P.E.K.K.A Fisherman
P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Witch P.E.K.K.A Fisherman
Giant Snowball Wizard Fisherman
P.E.K.K.A Witch Fisherman Ram Rider Golden Knight
P.E.K.K.A Fisherman Ram Rider
P.E.K.K.A Witch Fisherman Ram Rider
Wizard Giant Snowball Witch Ram Rider
P.E.K.K.A Witch Ram Rider
P.E.K.K.A Fisherman
P.E.K.K.A Giant Snowball Witch
Witch P.E.K.K.A
P.E.K.K.A Witch Golden Knight
P.E.K.K.A Giant Snowball
P.E.K.K.A Wizard Witch Ram Rider Golden Knight
Wizard Witch
Witch P.E.K.K.A Fisherman Golden Knight
Giant Snowball Wizard Witch P.E.K.K.A Golden Knight
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Golden Knight
Giant Snowball Fisherman Ram Rider Golden Knight
Wizard Giant Snowball
Wizard Giant Snowball Witch Ram Rider
Wizard Witch
Giant Snowball Wizard Ram Rider
Giant Snowball Wizard Fisherman Ram Rider Golden Knight
Giant Snowball Fisherman
Wizard Fisherman Ram Rider Golden Knight
Giant Snowball Wizard
Giant Snowball Fisherman Golden Knight
Fisherman
Giant Snowball Fisherman
Giant Snowball Wizard Witch Golden Knight
Wizard
Giant Snowball
Fisherman
Giant Snowball Wizard Fisherman
Giant Snowball Wizard Witch Golden Knight
Giant Snowball Wizard
Fisherman
Giant Snowball
Giant Snowball Wizard Witch
Witch Fisherman
Giant Snowball Wizard Witch Fisherman Ram Rider Golden Knight
Giant Snowball Wizard Witch Fisherman Ram Rider Golden Knight
Fisherman Golden Knight
Giant Snowball Wizard Witch
Giant Snowball Wizard Witch
Giant Snowball
Giant Snowball Wizard
Giant Snowball
P.E.K.K.A
Giant Snowball Wizard
Witch
Giant Snowball Wizard Witch Ram Rider
Wizard
Giant Snowball Wizard
Giant Snowball
P.E.K.K.A
Giant Snowball Witch Golden Knight
Giant Snowball Witch
Giant Snowball Witch Golden Knight
P.E.K.K.A
Wizard
Fisherman

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