My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Wizard Electro Giant Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Healer Electro Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Night Witch
Giant Snowball
Spear Goblins Archers Night Witch
Zap
Spear Goblins Archers Night Witch
Barbarian Barrel
Spear Goblins Archers Wizard Night Witch
The Log
Spear Goblins Archers
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Archers Night Witch
Royal Delivery
Spear Goblins Archers Battle Healer Wizard Night Witch
Fireball
Archers Battle Healer Wizard Night Witch
Poison
Spear Goblins Archers Battle Healer Wizard Night Witch
Lightning
Battle Healer Wizard Night Witch
Rocket
Battle Healer Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Battle Healer Electro Giant Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Arrows Battle Healer Night Witch Wizard Electro Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Archers Arrows Battle Healer

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Battle Healer Golem
Archers
Battle Healer Arrows Golem
Arrows
Golem Archers Battle Healer Night Witch
Battle Healer
Archers Spear Goblins Arrows Golem Night Witch
Wizard
Golem
Electro Giant
Golem
Arrows Night Witch Spear Goblins Archers Battle Healer Wizard
Night Witch
Golem Arrows Battle Healer

Defense Synergies 0 7

Spear Goblins
Archers Arrows Battle Healer Night Witch
Archers
Spear Goblins Battle Healer
Arrows
Spear Goblins Battle Healer
Battle Healer
Spear Goblins Archers Arrows Night Witch
Wizard
Electro Giant
Golem
Night Witch
Spear Goblins Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
Battle Healer Night Witch
Archers Night Witch
Night Witch
Arrows Battle Healer
Arrows Spear Goblins Archers Night Witch
Spear Goblins Archers Arrows Wizard Night Witch
Arrows Battle Healer Electro Giant
Night Witch
Spear Goblins Archers Battle Healer Night Witch
Archers Spear Goblins Arrows Wizard Electro Giant Night Witch
Arrows Spear Goblins Archers Wizard Night Witch
Night Witch Battle Healer Wizard
Wizard Arrows Night Witch
Electro Giant
Wizard Arrows Night Witch
Arrows Spear Goblins Archers Battle Healer Wizard Night Witch
Arrows Wizard Spear Goblins Archers Battle Healer
Wizard Spear Goblins Archers Arrows Battle Healer Electro Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers Battle Healer Electro Giant
Archers Arrows Battle Healer Wizard
Spear Goblins Battle Healer
Battle Healer Night Witch
Battle Healer Night Witch
Arrows Wizard Electro Giant Archers
Spear Goblins Archers Battle Healer Night Witch
Battle Healer
Spear Goblins
Arrows Electro Giant
Wizard Night Witch
Wizard Archers Electro Giant
Electro Giant Spear Goblins Archers Battle Healer Night Witch
Arrows Archers Battle Healer Wizard Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard Electro Giant Spear Goblins
Archers Arrows Wizard
Arrows Wizard
Arrows Wizard
Night Witch
Arrows Wizard
Archers Arrows Wizard
Arrows
Arrows
Spear Goblins Arrows Wizard
Arrows Wizard
Arrows
Night Witch
Archers Arrows Wizard
Arrows Wizard Electro Giant
Night Witch
Arrows Wizard
Arrows
Arrows Electro Giant Wizard
Arrows Wizard
Arrows Wizard
Arrows
Archers Arrows Wizard Electro Giant Night Witch
Wizard Electro Giant
Night Witch
Arrows Wizard Night Witch
Arrows
Arrows Wizard
Spear Goblins Archers Night Witch
Archers Arrows Wizard
Arrows
Wizard
Arrows Wizard
Arrows Electro Giant
Electro Giant
Electro Giant
Wizard

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