My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Musketeer Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Battle Ram
Giant Snowball
Spear Goblins Archers Musketeer Battle Ram
Zap
Spear Goblins Archers Battle Ram
Barbarian Barrel
Spear Goblins Archers Knight Musketeer Battle Ram
The Log
Spear Goblins Archers Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers Knight Mini P.E.K.K.A Musketeer Battle Ram
Fireball
Archers Musketeer Battle Ram
Poison
Spear Goblins Archers Musketeer
Lightning
Knight Mini P.E.K.K.A Musketeer Battle Ram
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Arrows Knight Fireball Mini P.E.K.K.A Musketeer Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Arrows Knight

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Mini P.E.K.K.A Battle Ram
Archers
Knight Arrows Mini P.E.K.K.A Battle Ram
Arrows
Fireball Archers Knight Mini P.E.K.K.A Battle Ram
Knight
Spear Goblins Archers Musketeer Battle Ram Arrows Fireball
Fireball
Arrows Knight Battle Ram
Mini P.E.K.K.A
Spear Goblins Archers Arrows Musketeer
Musketeer
Knight Mini P.E.K.K.A Battle Ram
Battle Ram
Knight Spear Goblins Archers Arrows Fireball Musketeer

Defense Synergies 3 13

Spear Goblins
Knight Archers Arrows Mini P.E.K.K.A Musketeer
Archers
Knight Spear Goblins Mini P.E.K.K.A
Arrows
Spear Goblins Knight Fireball Mini P.E.K.K.A
Knight
Spear Goblins Archers Musketeer Arrows Fireball Mini P.E.K.K.A
Fireball
Arrows Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Spear Goblins Archers Arrows Knight Fireball Musketeer
Musketeer
Knight Spear Goblins Fireball Mini P.E.K.K.A
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball Musketeer
Mini P.E.K.K.A Knight Musketeer
Mini P.E.K.K.A Archers Knight Musketeer
Mini P.E.K.K.A Knight Musketeer
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Spear Goblins Archers Musketeer
Musketeer Spear Goblins Archers Arrows Fireball
Arrows Fireball Musketeer
Mini P.E.K.K.A Musketeer
Knight Spear Goblins Archers Mini P.E.K.K.A Musketeer
Archers Spear Goblins Arrows Knight Fireball Musketeer
Arrows Musketeer Spear Goblins Archers Fireball
Mini P.E.K.K.A Knight Fireball Musketeer
Fireball Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A
Arrows Knight Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Spear Goblins Archers Knight Musketeer
Arrows Spear Goblins Archers Knight Fireball Musketeer
Mini P.E.K.K.A Musketeer
Spear Goblins Archers Arrows Knight Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Spear Goblins Archers Fireball
Fireball Archers Arrows Knight Mini P.E.K.K.A Musketeer
Spear Goblins Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Knight Fireball Musketeer
Knight Mini P.E.K.K.A Musketeer
Arrows Fireball Archers Musketeer
Mini P.E.K.K.A Spear Goblins Archers Knight Fireball Musketeer
Mini P.E.K.K.A Knight
Spear Goblins Knight Fireball Mini P.E.K.K.A
Musketeer
Knight Mini P.E.K.K.A Musketeer
Arrows Fireball
Mini P.E.K.K.A Knight Fireball
Archers Fireball Musketeer
Spear Goblins Archers Knight Fireball Mini P.E.K.K.A Musketeer
Arrows Archers Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Knight Fireball Musketeer
Fireball Arrows
Arrows Fireball Spear Goblins Musketeer
Archers Arrows Musketeer
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer
Arrows Knight Fireball Musketeer
Fireball Archers Arrows Musketeer
Knight Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Spear Goblins Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Mini P.E.K.K.A
Archers Arrows Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Archers Arrows Fireball Musketeer
Fireball Musketeer
Fireball Mini P.E.K.K.A
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Spear Goblins Archers Fireball Musketeer
Fireball Archers Arrows Musketeer
Arrows Fireball
Fireball Knight Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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