My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Goblin Cage Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions Giant
Giant Snowball
Spear Goblins Archers Minions
Zap
Spear Goblins Archers Minions
Barbarian Barrel
Spear Goblins Archers Knight Goblin Cage
The Log
Spear Goblins Archers Goblin Cage
Earthquake
Spear Goblins Archers Goblin Cage
Arrows
Spear Goblins Archers Minions
Royal Delivery
Spear Goblins Archers Knight Minions Goblin Cage
Fireball
Archers Minions Goblin Cage
Poison
Spear Goblins Archers Minions Goblin Cage
Lightning
Knight Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Arrows Knight Minions Fireball Goblin Cage Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Arrows Knight

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Cage Giant
Archers
Knight Arrows Goblin Cage Giant
Arrows
Fireball Giant Archers Knight
Knight
Spear Goblins Archers Minions Arrows Fireball
Minions
Knight Giant Goblin Cage
Fireball
Arrows Knight Giant
Goblin Cage
Spear Goblins Archers Minions Giant
Giant
Arrows Minions Spear Goblins Archers Fireball Goblin Cage

Defense Synergies 3 12

Spear Goblins
Knight Archers Arrows Minions Goblin Cage
Archers
Knight Spear Goblins Minions Goblin Cage
Arrows
Spear Goblins Knight Fireball
Knight
Spear Goblins Archers Minions Arrows Fireball Goblin Cage
Minions
Knight Spear Goblins Archers Goblin Cage
Fireball
Arrows Knight Goblin Cage
Goblin Cage
Spear Goblins Archers Knight Minions Fireball
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minions Fireball Goblin Cage
Knight Minions Goblin Cage
Goblin Cage Archers Knight Minions
Goblin Cage Knight Minions
Arrows Fireball Goblin Cage
Arrows Fireball Spear Goblins Archers Minions
Minions Spear Goblins Archers Arrows Fireball Goblin Cage
Arrows Fireball Goblin Cage
Minions Goblin Cage
Knight Spear Goblins Archers
Archers Minions Spear Goblins Arrows Knight Fireball
Arrows Minions Spear Goblins Archers Fireball
Goblin Cage Knight Minions Fireball
Fireball Arrows Minions Goblin Cage
Knight Goblin Cage
Fireball Goblin Cage
Arrows Knight Minions Fireball Goblin Cage
Arrows Fireball Goblin Cage Spear Goblins Archers Knight Minions
Arrows Goblin Cage Spear Goblins Archers Knight Minions Fireball
Goblin Cage
Spear Goblins Archers Arrows Knight Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Archers Fireball Goblin Cage
Fireball Archers Arrows Knight
Spear Goblins Knight Minions Goblin Cage
Knight Fireball Goblin Cage
Knight Goblin Cage
Arrows Fireball Archers Minions
Spear Goblins Archers Knight Minions Fireball Goblin Cage
Knight Goblin Cage
Goblin Cage Spear Goblins Knight Minions Fireball
Goblin Cage
Knight Minions Goblin Cage
Arrows Fireball Goblin Cage
Knight Fireball Goblin Cage
Archers Fireball Goblin Cage
Spear Goblins Archers Knight Minions Fireball Goblin Cage
Arrows Minions Archers Fireball Goblin Cage
Arrows Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball Spear Goblins Minions
Archers Arrows
Arrows Fireball
Arrows Fireball
Minions Fireball
Arrows Knight Fireball
Fireball Archers Arrows
Knight Fireball
Arrows Minions Fireball
Arrows Fireball
Spear Goblins Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions
Archers Arrows Fireball
Arrows Fireball
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball
Minions Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Archers Minions Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Knight
Arrows Fireball
Arrows Fireball
Minions Fireball
Fireball
Fireball
Fireball

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