My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Hog Rider Dark Prince Graveyard
Giant Snowball
Spear Goblins Archers Hog Rider Graveyard
Zap
Spear Goblins Archers Dark Prince Graveyard
Barbarian Barrel
Spear Goblins Archers Wizard Dark Prince Graveyard
The Log
Spear Goblins Archers Mini P.E.K.K.A Hog Rider Dark Prince Graveyard
Earthquake
Spear Goblins Archers Hog Rider Graveyard
Arrows
Spear Goblins Archers Graveyard
Royal Delivery
Spear Goblins Archers Mini P.E.K.K.A Hog Rider Wizard Dark Prince Graveyard
Fireball
Archers Hog Rider Wizard
Poison
Spear Goblins Archers Wizard Graveyard
Lightning
Mini P.E.K.K.A Wizard Dark Prince
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Arrows Mini P.E.K.K.A Hog Rider Dark Prince Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Archers Arrows Mini P.E.K.K.A

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Mini P.E.K.K.A Dark Prince Graveyard
Archers
Arrows Mini P.E.K.K.A Hog Rider Dark Prince Graveyard
Arrows
Hog Rider Graveyard Archers Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Spear Goblins Archers Arrows Hog Rider Wizard Dark Prince Graveyard
Hog Rider
Spear Goblins Arrows Archers Mini P.E.K.K.A Wizard Dark Prince Graveyard
Wizard
Mini P.E.K.K.A Hog Rider Dark Prince
Dark Prince
Spear Goblins Archers Arrows Mini P.E.K.K.A Hog Rider Wizard Graveyard
Graveyard
Arrows Spear Goblins Archers Mini P.E.K.K.A Hog Rider Dark Prince

Defense Synergies 0 10

Spear Goblins
Archers Arrows Mini P.E.K.K.A Dark Prince
Archers
Spear Goblins Mini P.E.K.K.A Dark Prince
Arrows
Spear Goblins Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Spear Goblins Archers Arrows Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Dark Prince
Dark Prince
Spear Goblins Archers Arrows Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Archers Dark Prince
Mini P.E.K.K.A Dark Prince
Arrows Mini P.E.K.K.A Dark Prince
Arrows Spear Goblins Archers Dark Prince
Spear Goblins Archers Arrows Wizard
Arrows
Mini P.E.K.K.A
Spear Goblins Archers Mini P.E.K.K.A Dark Prince
Archers Spear Goblins Arrows Wizard Dark Prince
Arrows Spear Goblins Archers Wizard
Mini P.E.K.K.A Wizard Dark Prince
Wizard Arrows Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Arrows Mini P.E.K.K.A Dark Prince
Arrows Spear Goblins Archers Wizard Dark Prince
Arrows Wizard Spear Goblins Archers Dark Prince
Mini P.E.K.K.A
Wizard Dark Prince Spear Goblins Archers Arrows Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Archers Dark Prince
Archers Arrows Mini P.E.K.K.A Wizard
Spear Goblins Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince
Arrows Wizard Archers
Mini P.E.K.K.A Dark Prince Spear Goblins Archers
Mini P.E.K.K.A Dark Prince
Spear Goblins Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince
Arrows Dark Prince
Mini P.E.K.K.A Dark Prince Wizard
Wizard Archers
Spear Goblins Archers Mini P.E.K.K.A Dark Prince
Arrows Archers Mini P.E.K.K.A Wizard Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Dark Prince
Wizard Arrows Dark Prince
Arrows Wizard Spear Goblins
Archers Arrows Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A
Arrows Wizard Dark Prince
Archers Arrows Wizard
Arrows
Arrows
Spear Goblins Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Wizard Dark Prince
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Dark Prince
Arrows Wizard
Arrows Wizard
Arrows
Archers Arrows Wizard
Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Spear Goblins Archers Dark Prince
Archers Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard Dark Prince
Arrows Wizard
Arrows
Dark Prince
Dark Prince
Wizard

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