My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions Giant
Giant Snowball
Spear Goblins Archers Minions
Zap
Spear Goblins Archers Minions
Barbarian Barrel
Spear Goblins Archers Wizard
The Log
Spear Goblins Archers Mini P.E.K.K.A
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Archers Minions
Royal Delivery
Spear Goblins Archers Minions Mini P.E.K.K.A Wizard
Fireball
Archers Minions Wizard
Poison
Spear Goblins Archers Minions Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Arrows Minions Fireball Mini P.E.K.K.A Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Arrows Minions

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Giant
Archers
Arrows Mini P.E.K.K.A Giant
Arrows
Fireball Giant Archers Mini P.E.K.K.A
Minions
Giant Mini P.E.K.K.A
Fireball
Arrows Giant
Mini P.E.K.K.A
Giant Spear Goblins Archers Arrows Minions Wizard
Giant
Arrows Minions Mini P.E.K.K.A Spear Goblins Archers Fireball Wizard
Wizard
Mini P.E.K.K.A Giant

Defense Synergies 0 10

Spear Goblins
Archers Arrows Minions Mini P.E.K.K.A
Archers
Spear Goblins Minions Mini P.E.K.K.A
Arrows
Spear Goblins Fireball Mini P.E.K.K.A
Minions
Spear Goblins Archers
Fireball
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Archers Arrows Fireball Wizard
Giant
Wizard
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball Wizard
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Archers Minions
Mini P.E.K.K.A Minions
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Spear Goblins Archers Minions
Minions Spear Goblins Archers Arrows Fireball Wizard
Arrows Fireball
Mini P.E.K.K.A Minions
Spear Goblins Archers Mini P.E.K.K.A
Archers Minions Spear Goblins Arrows Fireball Wizard
Arrows Minions Spear Goblins Archers Fireball Wizard
Mini P.E.K.K.A Minions Fireball Wizard
Fireball Wizard Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Wizard Arrows Minions Fireball Mini P.E.K.K.A
Arrows Fireball Spear Goblins Archers Minions Wizard
Arrows Wizard Spear Goblins Archers Minions Fireball
Mini P.E.K.K.A
Wizard Spear Goblins Archers Arrows Minions Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Archers Fireball
Fireball Archers Arrows Mini P.E.K.K.A Wizard
Spear Goblins Minions Mini P.E.K.K.A
Mini P.E.K.K.A Fireball
Mini P.E.K.K.A
Arrows Fireball Wizard Archers Minions
Mini P.E.K.K.A Spear Goblins Archers Minions Fireball
Mini P.E.K.K.A
Spear Goblins Minions Fireball Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Arrows Fireball
Mini P.E.K.K.A Fireball Wizard
Wizard Archers Fireball
Spear Goblins Archers Minions Fireball Mini P.E.K.K.A
Arrows Minions Archers Fireball Mini P.E.K.K.A Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Spear Goblins Minions
Archers Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Minions Fireball Mini P.E.K.K.A
Arrows Fireball Wizard
Fireball Archers Arrows Wizard
Fireball
Arrows Minions Fireball
Arrows Fireball
Spear Goblins Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Minions Mini P.E.K.K.A
Archers Arrows Fireball Mini P.E.K.K.A Wizard
Arrows Fireball Wizard
Minions Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Archers Arrows Fireball Wizard
Minions Fireball Wizard
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Spear Goblins Archers Minions Fireball
Fireball Archers Arrows Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Wizard
Arrows Fireball Wizard
Arrows Fireball
Minions Fireball
Fireball
Fireball
Fireball Wizard

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