My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Musketeer Goblin Cage Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions Giant
Giant Snowball
Spear Goblins Archers Minions Musketeer
Zap
Spear Goblins Archers Minions
Barbarian Barrel
Spear Goblins Archers Musketeer Goblin Cage
The Log
Spear Goblins Archers Mini P.E.K.K.A Musketeer Goblin Cage
Earthquake
Spear Goblins Archers Goblin Cage
Arrows
Spear Goblins Archers Minions
Royal Delivery
Spear Goblins Archers Minions Mini P.E.K.K.A Musketeer Goblin Cage
Fireball
Archers Minions Musketeer Goblin Cage
Poison
Spear Goblins Archers Minions Musketeer Goblin Cage
Lightning
Mini P.E.K.K.A Musketeer Goblin Cage
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Arrows Minions Mini P.E.K.K.A Musketeer Goblin Cage Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Arrows Minions

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Goblin Cage Giant
Archers
Arrows Mini P.E.K.K.A Goblin Cage Giant
Arrows
Giant Archers Mini P.E.K.K.A
Minions
Giant Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A
Giant Spear Goblins Archers Arrows Minions Musketeer
Musketeer
Giant Mini P.E.K.K.A Goblin Cage
Goblin Cage
Spear Goblins Archers Minions Musketeer Giant
Giant
Arrows Minions Mini P.E.K.K.A Musketeer Spear Goblins Archers Goblin Cage

Defense Synergies 0 14

Spear Goblins
Archers Arrows Minions Mini P.E.K.K.A Musketeer Goblin Cage
Archers
Spear Goblins Minions Mini P.E.K.K.A Goblin Cage
Arrows
Spear Goblins Mini P.E.K.K.A
Minions
Spear Goblins Archers Musketeer Goblin Cage
Mini P.E.K.K.A
Spear Goblins Archers Arrows Musketeer
Musketeer
Spear Goblins Minions Mini P.E.K.K.A Goblin Cage
Goblin Cage
Spear Goblins Archers Minions Musketeer
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Musketeer Goblin Cage
Mini P.E.K.K.A Minions Musketeer Goblin Cage
Mini P.E.K.K.A Goblin Cage Archers Minions Musketeer
Mini P.E.K.K.A Goblin Cage Minions Musketeer
Arrows Mini P.E.K.K.A Goblin Cage
Arrows Spear Goblins Archers Minions Musketeer
Minions Musketeer Spear Goblins Archers Arrows Goblin Cage
Arrows Musketeer Goblin Cage
Mini P.E.K.K.A Minions Musketeer Goblin Cage
Spear Goblins Archers Mini P.E.K.K.A Musketeer
Archers Minions Spear Goblins Arrows Musketeer
Arrows Minions Musketeer Spear Goblins Archers
Mini P.E.K.K.A Goblin Cage Minions Musketeer
Arrows Minions Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Cage
Arrows Minions Mini P.E.K.K.A Musketeer Goblin Cage
Arrows Goblin Cage Spear Goblins Archers Minions Musketeer
Arrows Goblin Cage Spear Goblins Archers Minions Musketeer
Mini P.E.K.K.A Musketeer Goblin Cage
Spear Goblins Archers Arrows Minions Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Archers Goblin Cage
Archers Arrows Mini P.E.K.K.A Musketeer
Spear Goblins Minions Mini P.E.K.K.A Musketeer Goblin Cage
Mini P.E.K.K.A Musketeer Goblin Cage
Mini P.E.K.K.A Musketeer Goblin Cage
Arrows Archers Minions Musketeer
Mini P.E.K.K.A Spear Goblins Archers Minions Musketeer Goblin Cage
Mini P.E.K.K.A Goblin Cage
Goblin Cage Spear Goblins Minions Mini P.E.K.K.A
Musketeer Goblin Cage
Minions Mini P.E.K.K.A Musketeer Goblin Cage
Arrows Goblin Cage
Mini P.E.K.K.A Goblin Cage
Archers Musketeer Goblin Cage
Spear Goblins Archers Minions Mini P.E.K.K.A Musketeer Goblin Cage
Arrows Minions Archers Mini P.E.K.K.A Musketeer Goblin Cage
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows
Arrows Spear Goblins Minions Musketeer
Archers Arrows Musketeer
Arrows
Arrows
Minions Mini P.E.K.K.A Musketeer
Arrows Musketeer
Archers Arrows Musketeer
Musketeer
Arrows Minions Musketeer
Arrows Musketeer
Spear Goblins Arrows Musketeer
Arrows Musketeer
Arrows
Minions Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Musketeer
Arrows
Minions Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Archers Arrows Musketeer
Minions Musketeer
Mini P.E.K.K.A
Arrows Musketeer
Arrows
Arrows
Spear Goblins Archers Minions Musketeer
Archers Arrows Musketeer
Arrows
Mini P.E.K.K.A Musketeer
Arrows Musketeer
Arrows
Musketeer
Minions Musketeer
Musketeer
Musketeer

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