My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers P.E.K.K.A Bandit Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Hogs P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Royal Hogs Bandit
Giant Snowball
Spear Goblins Archers Royal Hogs
Zap
Spear Goblins Archers Royal Hogs Bandit
Barbarian Barrel
Spear Goblins Archers Royal Hogs Bandit Magic Archer
The Log
Spear Goblins Archers Royal Hogs Bandit
Earthquake
Spear Goblins Archers Royal Hogs
Arrows
Spear Goblins Archers Royal Hogs
Royal Delivery
Spear Goblins Archers Royal Hogs P.E.K.K.A Bandit Magic Archer Mother Witch
Fireball
Archers Royal Hogs Bandit Magic Archer Mother Witch
Poison
Spear Goblins Archers Royal Hogs Magic Archer Mother Witch
Lightning
Bandit Magic Archer Mother Witch
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows P.E.K.K.A Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Arrows Bandit Magic Archer Mother Witch Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Arrows Bandit

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Hogs Bandit
Archers
Arrows Royal Hogs P.E.K.K.A Bandit
Arrows
Royal Hogs P.E.K.K.A Archers Bandit Mother Witch
Royal Hogs
Arrows Mother Witch Spear Goblins Archers Bandit Magic Archer
P.E.K.K.A
Arrows Magic Archer Archers Mother Witch
Bandit
Spear Goblins Archers Arrows Royal Hogs Magic Archer
Magic Archer
P.E.K.K.A Royal Hogs Bandit Mother Witch
Mother Witch
Royal Hogs Arrows P.E.K.K.A Magic Archer

Defense Synergies 0 11

Spear Goblins
Archers Arrows P.E.K.K.A Bandit
Archers
Spear Goblins P.E.K.K.A Bandit
Arrows
Spear Goblins P.E.K.K.A Bandit Mother Witch
Royal Hogs
P.E.K.K.A
Spear Goblins Archers Arrows
Bandit
Spear Goblins Archers Arrows Magic Archer
Magic Archer
Bandit Mother Witch
Mother Witch
Arrows Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Magic Archer
P.E.K.K.A Bandit
P.E.K.K.A Archers Bandit
P.E.K.K.A Bandit
Arrows P.E.K.K.A
Arrows Spear Goblins Archers Bandit Magic Archer Mother Witch
Spear Goblins Archers Arrows Magic Archer
Arrows P.E.K.K.A Bandit Magic Archer
P.E.K.K.A
Spear Goblins Archers Bandit
Archers Mother Witch Spear Goblins Arrows Bandit Magic Archer
Arrows Spear Goblins Archers Magic Archer
P.E.K.K.A Bandit
Arrows P.E.K.K.A Magic Archer
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Arrows P.E.K.K.A
Arrows Spear Goblins Archers Bandit Magic Archer
Arrows Spear Goblins Archers Bandit Magic Archer Mother Witch
P.E.K.K.A
Spear Goblins Archers Arrows P.E.K.K.A Bandit Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers P.E.K.K.A Bandit
Bandit Archers Arrows Magic Archer
P.E.K.K.A Bandit Spear Goblins
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Arrows Mother Witch Archers Magic Archer
P.E.K.K.A Spear Goblins Archers Bandit
P.E.K.K.A
P.E.K.K.A Spear Goblins Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows
P.E.K.K.A Bandit
Archers Magic Archer
Spear Goblins Archers P.E.K.K.A Magic Archer
Arrows Archers P.E.K.K.A Magic Archer Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Bandit
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows
Arrows Magic Archer
Arrows Mother Witch Spear Goblins Magic Archer
Archers Arrows Magic Archer
Arrows Magic Archer
Arrows Bandit
Arrows Bandit Magic Archer
Archers Arrows Magic Archer
Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Magic Archer
Spear Goblins Arrows Bandit Magic Archer
Magic Archer Arrows Bandit
Arrows
Archers Arrows Bandit Magic Archer
Arrows Magic Archer Mother Witch
Magic Archer
Arrows
Arrows
Arrows Mother Witch Magic Archer
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer
Archers Arrows Magic Archer Mother Witch
Arrows Bandit Magic Archer
Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Spear Goblins Archers Bandit Magic Archer
Archers Arrows Magic Archer
Arrows
Magic Archer
Arrows Magic Archer
Arrows
P.E.K.K.A
Magic Archer
Magic Archer
Bandit Magic Archer
P.E.K.K.A

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