My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Mega Minion Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Giant
Giant Snowball
Spear Goblins Archers Barbarians Mega Minion
Zap
Spear Goblins Archers
Barbarian Barrel
Spear Goblins Archers Barbarians Valkyrie
The Log
Spear Goblins Archers Barbarians Mini P.E.K.K.A
Earthquake
Spear Goblins Archers Barbarians
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers Barbarians Mega Minion Mini P.E.K.K.A Valkyrie
Fireball
Archers Barbarians Mega Minion
Poison
Spear Goblins Archers Barbarians Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A Valkyrie
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Mega Minion Fireball Mini P.E.K.K.A Valkyrie Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Archers Mega Minion Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Mini P.E.K.K.A Giant
Archers
Valkyrie Mini P.E.K.K.A Giant
Barbarians
Mega Minion
Giant Fireball Valkyrie
Fireball
Mega Minion Giant
Mini P.E.K.K.A
Giant Spear Goblins Archers Valkyrie
Valkyrie
Spear Goblins Archers Mega Minion Mini P.E.K.K.A Giant
Giant
Mega Minion Mini P.E.K.K.A Spear Goblins Archers Fireball Valkyrie

Defense Synergies 1 11

Spear Goblins
Archers Barbarians Mega Minion Mini P.E.K.K.A Valkyrie
Archers
Valkyrie Spear Goblins Mega Minion Mini P.E.K.K.A
Barbarians
Spear Goblins
Mega Minion
Spear Goblins Archers Valkyrie
Fireball
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Spear Goblins Archers Fireball Valkyrie
Valkyrie
Archers Spear Goblins Mega Minion Fireball Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mega Minion Fireball Valkyrie
Barbarians Mini P.E.K.K.A Mega Minion Valkyrie
Barbarians Mini P.E.K.K.A Archers Mega Minion Valkyrie
Barbarians Mini P.E.K.K.A Mega Minion Valkyrie
Barbarians Fireball Mini P.E.K.K.A Valkyrie
Fireball Spear Goblins Archers Mega Minion Valkyrie
Mega Minion Spear Goblins Archers Fireball
Barbarians Fireball Valkyrie
Barbarians Mini P.E.K.K.A
Spear Goblins Archers Barbarians Mini P.E.K.K.A Valkyrie
Archers Barbarians Valkyrie Spear Goblins Mega Minion Fireball
Mega Minion Spear Goblins Archers Fireball
Barbarians Mini P.E.K.K.A Fireball Valkyrie
Fireball Valkyrie Barbarians Mega Minion Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A Valkyrie
Fireball Valkyrie Spear Goblins Archers Barbarians Mega Minion
Valkyrie Spear Goblins Archers Barbarians Mega Minion Fireball
Barbarians Mini P.E.K.K.A
Valkyrie Spear Goblins Archers Barbarians Fireball Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Spear Goblins Archers Fireball
Fireball Archers Mega Minion Mini P.E.K.K.A Valkyrie
Barbarians Spear Goblins Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Barbarians Fireball
Barbarians Mini P.E.K.K.A Valkyrie
Fireball Archers
Mini P.E.K.K.A Spear Goblins Archers Barbarians Mega Minion Fireball Valkyrie
Mini P.E.K.K.A Barbarians Valkyrie
Spear Goblins Barbarians Mega Minion Fireball Mini P.E.K.K.A Valkyrie
Barbarians Mega Minion
Barbarians Mega Minion Mini P.E.K.K.A Valkyrie
Barbarians Fireball Valkyrie
Barbarians Mini P.E.K.K.A Fireball Valkyrie
Archers Barbarians Fireball Valkyrie
Barbarians Spear Goblins Archers Mega Minion Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Archers Barbarians Mega Minion Fireball Mini P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Barbarians Fireball Valkyrie
Fireball Valkyrie
Fireball Spear Goblins Mega Minion
Archers
Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball Valkyrie
Fireball Archers
Fireball
Fireball
Fireball
Spear Goblins Fireball
Fireball
Fireball
Mini P.E.K.K.A
Archers Mega Minion Fireball Mini P.E.K.K.A
Fireball Valkyrie
Fireball
Fireball
Barbarians Fireball
Fireball Valkyrie
Mega Minion
Fireball
Fireball
Fireball
Archers Fireball
Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Spear Goblins Archers Barbarians Fireball
Fireball Archers Mega Minion
Fireball
Fireball Mega Minion Mini P.E.K.K.A Valkyrie
Fireball
Fireball
Mega Minion
Fireball
Fireball
Fireball
Fireball

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