My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Battle Ram Furnace Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Battle Ram
Giant Snowball
Spear Goblins Archers Barbarians Battle Ram Furnace
Zap
Spear Goblins Archers Battle Ram Furnace
Barbarian Barrel
Spear Goblins Archers Barbarians Battle Ram Furnace Wizard
The Log
Spear Goblins Archers Barbarians Battle Ram Furnace
Earthquake
Spear Goblins Archers Barbarians Furnace
Arrows
Spear Goblins Archers Furnace
Royal Delivery
Spear Goblins Archers Barbarians Battle Ram Wizard P.E.K.K.A
Fireball
Archers Barbarians Battle Ram Furnace Wizard
Poison
Spear Goblins Archers Barbarians Furnace Wizard
Lightning
Battle Ram Furnace Wizard
Rocket
Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Archers Battle Ram Furnace Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins The Log Archers Battle Ram

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Battle Ram Furnace
Archers
Battle Ram P.E.K.K.A
Barbarians
Battle Ram
The Log Spear Goblins Archers Furnace P.E.K.K.A
Furnace
Spear Goblins Battle Ram P.E.K.K.A
Wizard
P.E.K.K.A
P.E.K.K.A
Archers Battle Ram Furnace Wizard The Log
The Log
Battle Ram P.E.K.K.A

Defense Synergies 1 10

Spear Goblins
Archers Barbarians P.E.K.K.A The Log
Archers
Spear Goblins Furnace P.E.K.K.A The Log
Barbarians
Spear Goblins Furnace
Battle Ram
Furnace
Archers Barbarians
Wizard
P.E.K.K.A The Log
P.E.K.K.A
The Log Spear Goblins Archers Wizard
The Log
P.E.K.K.A Spear Goblins Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard The Log
Barbarians P.E.K.K.A Furnace The Log
Barbarians Furnace P.E.K.K.A Archers
Barbarians P.E.K.K.A Furnace
Barbarians P.E.K.K.A The Log
The Log Spear Goblins Archers Furnace
Furnace Spear Goblins Archers Wizard
Barbarians P.E.K.K.A The Log
Barbarians P.E.K.K.A Furnace
Spear Goblins Archers Barbarians
Archers Barbarians Spear Goblins Furnace Wizard The Log
Spear Goblins Archers Furnace Wizard
Barbarians Furnace P.E.K.K.A Wizard The Log
Wizard Barbarians Furnace P.E.K.K.A The Log
Barbarians P.E.K.K.A Furnace
Barbarians Furnace P.E.K.K.A The Log
Barbarians Wizard Furnace P.E.K.K.A
Spear Goblins Archers Barbarians Furnace Wizard The Log
Furnace Wizard The Log Spear Goblins Archers Barbarians
Barbarians P.E.K.K.A
Wizard Spear Goblins Archers Barbarians Furnace P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Archers Furnace P.E.K.K.A
Archers Wizard The Log
Barbarians P.E.K.K.A Spear Goblins Furnace The Log
P.E.K.K.A Barbarians The Log
Barbarians P.E.K.K.A
Furnace Wizard Archers
P.E.K.K.A Spear Goblins Archers Barbarians Furnace
P.E.K.K.A Barbarians
P.E.K.K.A Spear Goblins Barbarians The Log
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians The Log
Barbarians P.E.K.K.A Wizard
Wizard Archers Barbarians Furnace
Barbarians Spear Goblins Archers Furnace P.E.K.K.A The Log
Archers Barbarians Wizard P.E.K.K.A The Log
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Barbarians The Log
Wizard Furnace The Log
Wizard Spear Goblins Furnace
Archers Furnace Wizard The Log
The Log Wizard
The Log Wizard
Wizard The Log
Archers Wizard
The Log
Furnace The Log
Spear Goblins Furnace Wizard The Log
Furnace Wizard The Log
Archers Wizard The Log
Wizard The Log
The Log
Wizard
The Log
Barbarians The Log
The Log Furnace Wizard
The Log Wizard
Wizard The Log
The Log
Archers Furnace Wizard
Wizard
Wizard The Log
P.E.K.K.A
Wizard The Log
Spear Goblins Archers Barbarians
Archers Wizard
The Log
Wizard
The Log Wizard
P.E.K.K.A
The Log
The Log
P.E.K.K.A
Wizard

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