My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Hog Rider Guards
Giant Snowball
Spear Goblins Archers Hog Rider Guards Little Prince
Zap
Spear Goblins Archers Guards Little Prince
Barbarian Barrel
Spear Goblins Archers Guards Little Prince
The Log
Spear Goblins Archers Hog Rider Guards Little Prince
Earthquake
Spear Goblins Archers Hog Rider Guards
Arrows
Spear Goblins Archers Guards Little Prince
Royal Delivery
Spear Goblins Archers Hog Rider Guards P.E.K.K.A Little Prince
Fireball
Archers Hog Rider Little Prince
Poison
Spear Goblins Archers Guards Little Prince
Lightning
Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Archers Guards Little Prince Fireball Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Archers Guards

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider
Archers
Hog Rider P.E.K.K.A
Fireball
Hog Rider The Log Little Prince
Hog Rider
Spear Goblins Fireball The Log Archers Guards Little Prince
Guards
Hog Rider The Log
P.E.K.K.A
Archers The Log
The Log
Hog Rider Fireball Guards P.E.K.K.A Little Prince
Little Prince
Fireball Hog Rider The Log

Defense Synergies 2 11

Spear Goblins
Archers Guards P.E.K.K.A The Log Little Prince
Archers
Spear Goblins Guards P.E.K.K.A The Log
Fireball
The Log Little Prince
Hog Rider
Guards
Spear Goblins Archers The Log
P.E.K.K.A
The Log Spear Goblins Archers
The Log
Fireball P.E.K.K.A Spear Goblins Archers Guards Little Prince
Little Prince
Spear Goblins Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball The Log
P.E.K.K.A The Log
P.E.K.K.A Archers
P.E.K.K.A Guards
Fireball P.E.K.K.A The Log
Fireball The Log Spear Goblins Archers Guards
Spear Goblins Archers Fireball Little Prince
Fireball P.E.K.K.A The Log
P.E.K.K.A
Guards Spear Goblins Archers Little Prince
Archers Guards Spear Goblins Fireball The Log
Spear Goblins Archers Fireball
P.E.K.K.A Fireball Guards The Log
Fireball Guards P.E.K.K.A The Log
P.E.K.K.A
Fireball P.E.K.K.A The Log
Fireball P.E.K.K.A
Fireball Spear Goblins Archers Guards The Log Little Prince
The Log Spear Goblins Archers Fireball Guards Little Prince
P.E.K.K.A
Spear Goblins Archers Fireball Guards P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Archers Fireball P.E.K.K.A
Fireball Archers The Log
Guards P.E.K.K.A Spear Goblins The Log
Guards P.E.K.K.A Fireball The Log
P.E.K.K.A Guards
Fireball Archers
Guards P.E.K.K.A Spear Goblins Archers Fireball
P.E.K.K.A
P.E.K.K.A Spear Goblins Fireball The Log
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Fireball Guards The Log
P.E.K.K.A Fireball Guards
Archers Fireball
Guards Spear Goblins Archers Fireball P.E.K.K.A The Log Little Prince
Archers Fireball P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball The Log
Fireball The Log
Fireball Guards The Log
Fireball The Log
Fireball Spear Goblins
Archers The Log
Fireball The Log
Fireball The Log
Fireball Guards
Fireball The Log
Fireball Archers
Fireball The Log
Fireball
Fireball The Log
Spear Goblins Fireball The Log
Fireball The Log
Fireball
Archers Fireball The Log
Fireball The Log Little Prince
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Little Prince
Fireball The Log
Fireball The Log
Fireball The Log
Archers Fireball Little Prince
Fireball Guards
Fireball
Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Spear Goblins Archers Fireball Guards
Fireball Archers
The Log Fireball
Fireball
The Log Fireball
Fireball
P.E.K.K.A
Fireball Guards The Log
Fireball
Fireball The Log Little Prince
P.E.K.K.A
Fireball

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