My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Hog Rider Wall Breakers Goblin Barrel Skeleton Army Miner
Giant Snowball
Spear Goblins Archers Hog Rider Wall Breakers Goblin Barrel Skeleton Army Miner
Zap
Spear Goblins Archers Wall Breakers Goblin Barrel Skeleton Army
Barbarian Barrel
Spear Goblins Archers Wall Breakers Goblin Barrel Skeleton Army
The Log
Spear Goblins Archers Hog Rider Wall Breakers Goblin Barrel Skeleton Army
Earthquake
Spear Goblins Archers Hog Rider Goblin Barrel Skeleton Army
Arrows
Spear Goblins Archers Wall Breakers Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Archers Hog Rider Wall Breakers Goblin Barrel Skeleton Army Miner
Fireball
Archers Hog Rider Wall Breakers Goblin Barrel Skeleton Army
Poison
Spear Goblins Archers Skeleton Army
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Archers Goblin Barrel Skeleton Army Miner Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Wall Breakers Archers Goblin Barrel

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Barrel Miner Wall Breakers
Archers
Hog Rider Wall Breakers Miner
Fireball
Hog Rider Wall Breakers Miner
Hog Rider
Spear Goblins Fireball Archers Goblin Barrel
Wall Breakers
Miner Spear Goblins Archers Fireball
Goblin Barrel
Spear Goblins Hog Rider Skeleton Army Miner
Skeleton Army
Goblin Barrel
Miner
Spear Goblins Wall Breakers Archers Fireball Goblin Barrel

Defense Synergies 0 4

Spear Goblins
Archers Skeleton Army
Archers
Spear Goblins Skeleton Army
Fireball
Miner
Hog Rider
Wall Breakers
Goblin Barrel
Skeleton Army
Spear Goblins Archers
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball
Skeleton Army
Skeleton Army Archers
Skeleton Army
Fireball Skeleton Army
Fireball Skeleton Army Spear Goblins Archers
Spear Goblins Archers Fireball
Fireball
Skeleton Army
Skeleton Army Spear Goblins Archers Miner
Archers Skeleton Army Spear Goblins Fireball
Spear Goblins Archers Fireball
Skeleton Army Fireball
Fireball Skeleton Army
Skeleton Army
Skeleton Army Fireball
Fireball Skeleton Army
Fireball Spear Goblins Archers Skeleton Army
Spear Goblins Archers Fireball
Skeleton Army Spear Goblins Archers Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Archers Fireball
Fireball Archers Miner
Skeleton Army Spear Goblins
Skeleton Army Fireball
Skeleton Army
Fireball Archers
Skeleton Army Spear Goblins Archers Fireball
Skeleton Army
Spear Goblins Fireball Skeleton Army
Skeleton Army
Skeleton Army Fireball
Skeleton Army Fireball
Archers Fireball Skeleton Army
Skeleton Army Spear Goblins Archers Fireball
Archers Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Miner
Fireball Miner
Fireball
Fireball
Fireball Spear Goblins
Archers
Fireball
Fireball Miner
Fireball
Miner Fireball
Fireball Archers
Fireball Miner
Fireball
Fireball
Spear Goblins Fireball
Fireball
Fireball
Archers Fireball
Fireball Miner
Fireball
Fireball
Fireball
Fireball
Fireball Miner
Fireball Miner
Fireball Miner
Archers Fireball
Fireball
Fireball
Fireball Miner
Fireball
Fireball
Spear Goblins Archers Fireball Skeleton Army
Fireball Archers
Fireball
Fireball Miner
Fireball
Fireball
Fireball
Fireball
Fireball Miner
Fireball

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