My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Firecracker Valkyrie Dark Prince Rune Giant Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Dark Prince Rune Giant Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Dark Prince Giant Skeleton
Giant Snowball
Spear Goblins Archers
Zap
Spear Goblins Archers Firecracker Dark Prince
Barbarian Barrel
Spear Goblins Archers Firecracker Valkyrie Dark Prince Giant Skeleton
The Log
Spear Goblins Archers Firecracker Dark Prince Giant Skeleton
Earthquake
Spear Goblins Archers Firecracker
Arrows
Spear Goblins Archers Firecracker
Royal Delivery
Spear Goblins Archers Firecracker Valkyrie Dark Prince Giant Skeleton
Fireball
Archers Firecracker
Poison
Spear Goblins Archers Firecracker
Lightning
Valkyrie Dark Prince
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Dark Prince Rune Giant Giant Skeleton Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Firecracker Valkyrie Dark Prince Rune Giant Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Archers Firecracker Valkyrie

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Firecracker Dark Prince Rune Giant Giant Skeleton Mega Knight
Archers
Valkyrie Dark Prince Rune Giant Giant Skeleton Mega Knight
Firecracker
Spear Goblins Valkyrie Dark Prince Giant Skeleton Mega Knight
Valkyrie
Spear Goblins Archers Firecracker Dark Prince Giant Skeleton
Dark Prince
Spear Goblins Archers Firecracker Valkyrie
Rune Giant
Spear Goblins Archers
Giant Skeleton
Spear Goblins Archers Firecracker Valkyrie
Mega Knight
Spear Goblins Archers Firecracker

Defense Synergies 2 13

Spear Goblins
Archers Firecracker Valkyrie Dark Prince Giant Skeleton Mega Knight
Archers
Valkyrie Spear Goblins Firecracker Dark Prince Giant Skeleton Mega Knight
Firecracker
Valkyrie Spear Goblins Archers Dark Prince Giant Skeleton Mega Knight
Valkyrie
Archers Firecracker Spear Goblins
Dark Prince
Spear Goblins Archers Firecracker
Rune Giant
Giant Skeleton
Spear Goblins Archers Firecracker
Mega Knight
Spear Goblins Archers Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Valkyrie
Firecracker Valkyrie Dark Prince Mega Knight
Mega Knight Archers Valkyrie Dark Prince Giant Skeleton
Firecracker Valkyrie Dark Prince Mega Knight
Firecracker Valkyrie Dark Prince Giant Skeleton Mega Knight
Spear Goblins Archers Firecracker Valkyrie Dark Prince Mega Knight
Spear Goblins Archers Firecracker
Valkyrie Giant Skeleton Mega Knight
Spear Goblins Archers Firecracker Valkyrie Dark Prince Giant Skeleton Mega Knight
Archers Valkyrie Spear Goblins Firecracker Dark Prince Giant Skeleton Mega Knight
Spear Goblins Archers Firecracker
Mega Knight Valkyrie Dark Prince Giant Skeleton
Valkyrie Mega Knight Firecracker Dark Prince
Mega Knight
Mega Knight
Mega Knight Firecracker Valkyrie Dark Prince
Valkyrie Mega Knight Spear Goblins Archers Firecracker Dark Prince
Valkyrie Spear Goblins Archers Firecracker Dark Prince Giant Skeleton Mega Knight
Valkyrie Dark Prince Mega Knight Spear Goblins Archers Firecracker Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Spear Goblins Archers Dark Prince Giant Skeleton
Archers Firecracker Valkyrie Mega Knight
Giant Skeleton Mega Knight Spear Goblins Valkyrie Dark Prince
Valkyrie Dark Prince Giant Skeleton Mega Knight
Giant Skeleton Valkyrie Dark Prince Mega Knight
Firecracker Archers
Dark Prince Spear Goblins Archers Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Valkyrie Dark Prince
Giant Skeleton Mega Knight Spear Goblins Firecracker Valkyrie Dark Prince
Mega Knight Valkyrie Dark Prince Giant Skeleton
Mega Knight Valkyrie Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Mega Knight Valkyrie
Archers Firecracker Valkyrie Mega Knight
Spear Goblins Archers Firecracker Valkyrie Dark Prince Giant Skeleton
Valkyrie Mega Knight Archers Firecracker Dark Prince Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Giant Skeleton
Firecracker
Giant Skeleton
Firecracker Valkyrie Dark Prince Giant Skeleton
Firecracker Valkyrie Dark Prince Mega Knight
Firecracker Spear Goblins
Archers Firecracker
Firecracker
Firecracker
Firecracker Valkyrie Dark Prince
Archers Firecracker
Firecracker
Firecracker
Firecracker
Spear Goblins Firecracker
Firecracker Mega Knight
Archers Firecracker Dark Prince Mega Knight
Firecracker Valkyrie Mega Knight
Giant Skeleton Mega Knight
Firecracker Valkyrie Dark Prince Mega Knight
Firecracker
Mega Knight
Firecracker
Archers Firecracker
Firecracker
Mega Knight
Firecracker
Giant Skeleton Mega Knight
Firecracker
Spear Goblins Archers Dark Prince
Archers Firecracker
Firecracker Valkyrie Dark Prince Mega Knight
Firecracker
Giant Skeleton
Firecracker Dark Prince Mega Knight
Firecracker Giant Skeleton
Firecracker
Firecracker Dark Prince Giant Skeleton Mega Knight
Firecracker Mega Knight

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