My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Goblin Gang
Giant Snowball
Spear Goblins Archers Goblin Gang
Zap
Spear Goblins Archers Goblin Gang Inferno Tower
Barbarian Barrel
Spear Goblins Archers Goblin Gang Inferno Tower Wizard
The Log
Spear Goblins Archers Goblin Gang
Earthquake
Spear Goblins Archers Goblin Gang Inferno Tower
Arrows
Spear Goblins Archers Goblin Gang
Royal Delivery
Spear Goblins Archers Goblin Gang Wizard
Fireball
Archers Goblin Gang Inferno Tower Wizard
Poison
Spear Goblins Archers Goblin Gang Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Tower Rage Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Archers Goblin Gang Fireball Inferno Tower Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Archers Goblin Gang

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Golem
Archers
Golem
Goblin Gang
Spear Goblins Golem
Fireball
Golem
Inferno Tower
Wizard
Rage Golem
Rage
Wizard
Golem
Fireball Spear Goblins Archers Goblin Gang Wizard

Defense Synergies 1 6

Spear Goblins
Archers Goblin Gang Inferno Tower
Archers
Spear Goblins Goblin Gang Inferno Tower
Goblin Gang
Inferno Tower Spear Goblins Archers
Fireball
Inferno Tower
Inferno Tower
Goblin Gang Spear Goblins Archers Fireball
Wizard
Rage
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Inferno Tower Wizard
Inferno Tower Goblin Gang
Goblin Gang Inferno Tower Archers
Inferno Tower Goblin Gang
Fireball
Goblin Gang Fireball Spear Goblins Archers
Inferno Tower Spear Goblins Archers Goblin Gang Fireball Wizard
Fireball Inferno Tower
Inferno Tower Goblin Gang
Goblin Gang Spear Goblins Archers Inferno Tower
Archers Goblin Gang Spear Goblins Fireball Wizard
Inferno Tower Spear Goblins Archers Goblin Gang Fireball Wizard
Inferno Tower Goblin Gang Fireball Wizard
Fireball Wizard Goblin Gang
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Fireball
Wizard Goblin Gang Fireball Inferno Tower
Fireball Spear Goblins Archers Goblin Gang Wizard
Wizard Spear Goblins Archers Fireball
Inferno Tower
Goblin Gang Wizard Spear Goblins Archers Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Archers Fireball Inferno Tower
Fireball Archers Goblin Gang Wizard
Goblin Gang Spear Goblins Inferno Tower
Goblin Gang Fireball Inferno Tower
Inferno Tower Goblin Gang
Fireball Wizard Archers Goblin Gang
Goblin Gang Spear Goblins Archers Fireball Inferno Tower
Inferno Tower
Spear Goblins Fireball Inferno Tower
Inferno Tower Goblin Gang
Inferno Tower
Fireball
Goblin Gang Fireball Inferno Tower Wizard
Wizard Archers Fireball
Goblin Gang Inferno Tower Spear Goblins Archers Fireball
Archers Fireball Inferno Tower Wizard
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard Spear Goblins
Archers Wizard
Fireball Wizard
Fireball Wizard
Goblin Gang Fireball
Fireball Wizard
Fireball Archers Wizard
Fireball
Fireball
Fireball
Spear Goblins Fireball Wizard
Fireball Wizard
Fireball
Archers Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Archers Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Spear Goblins Archers Goblin Gang Fireball
Fireball Archers Wizard
Fireball
Fireball Goblin Gang Wizard
Fireball Wizard
Fireball
Goblin Gang Fireball
Fireball
Fireball
Fireball Wizard

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