My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Gang Firecracker Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Firecracker Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Goblin Gang
Giant Snowball
Spear Goblins Archers Goblin Gang
Zap
Spear Goblins Archers Goblin Gang Firecracker Goblin Giant
Barbarian Barrel
Spear Goblins Archers Goblin Gang Firecracker Magic Archer
The Log
Spear Goblins Archers Goblin Gang Firecracker
Earthquake
Spear Goblins Archers Goblin Gang Firecracker
Arrows
Spear Goblins Archers Goblin Gang Firecracker
Royal Delivery
Spear Goblins Archers Goblin Gang Firecracker Magic Archer
Fireball
Archers Goblin Gang Firecracker Magic Archer
Poison
Spear Goblins Archers Goblin Gang Firecracker Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Archers Goblin Gang Firecracker Void Magic Archer Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Archers Goblin Gang

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Firecracker Goblin Giant
Archers
Goblin Giant
Goblin Gang
Spear Goblins Firecracker Goblin Giant
Firecracker
Spear Goblins Goblin Gang Goblin Giant
Void
Goblin Giant
Goblin Giant
Spear Goblins Archers Goblin Gang Firecracker Void The Log Magic Archer
The Log
Goblin Giant Magic Archer
Magic Archer
Goblin Giant The Log

Defense Synergies 1 15

Spear Goblins
Archers Goblin Gang Firecracker Goblin Giant The Log
Archers
Spear Goblins Goblin Gang Firecracker Goblin Giant The Log
Goblin Gang
Spear Goblins Archers Firecracker The Log Magic Archer
Firecracker
The Log Spear Goblins Archers Goblin Gang
Void
Goblin Giant
Spear Goblins Archers The Log Magic Archer
The Log
Firecracker Spear Goblins Archers Goblin Gang Goblin Giant Magic Archer
Magic Archer
Goblin Gang Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Void Goblin Giant The Log Magic Archer
Goblin Gang Firecracker The Log
Goblin Gang Archers Void
Goblin Gang Firecracker
Firecracker The Log
Goblin Gang The Log Spear Goblins Archers Firecracker Magic Archer
Spear Goblins Archers Goblin Gang Firecracker Void Magic Archer
Void Goblin Giant The Log Magic Archer
Goblin Gang
Goblin Gang Spear Goblins Archers Firecracker
Archers Goblin Gang Spear Goblins Firecracker Goblin Giant The Log Magic Archer
Spear Goblins Archers Goblin Gang Firecracker Magic Archer
Goblin Gang The Log
Goblin Gang Firecracker The Log Magic Archer
Goblin Gang
Goblin Gang The Log
Goblin Gang Firecracker
Spear Goblins Archers Goblin Gang Firecracker The Log Magic Archer
The Log Spear Goblins Archers Firecracker Magic Archer
Goblin Gang Spear Goblins Archers Firecracker Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Archers Void
Void Archers Goblin Gang Firecracker The Log Magic Archer
Goblin Gang Spear Goblins Goblin Giant The Log
Goblin Gang Goblin Giant The Log
Goblin Gang Goblin Giant
Firecracker Archers Goblin Gang Goblin Giant Magic Archer
Goblin Gang Spear Goblins Archers Void Goblin Giant
Goblin Giant
Void Spear Goblins Firecracker The Log Magic Archer
Goblin Gang Goblin Giant
Void Goblin Giant The Log
Goblin Gang Goblin Giant
Archers Firecracker Magic Archer
Goblin Gang Spear Goblins Archers Firecracker Goblin Giant The Log Magic Archer
Archers Firecracker The Log Magic Archer
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Firecracker The Log
Firecracker Void The Log Magic Archer
Void Goblin Giant The Log Magic Archer
Firecracker Void The Log
Firecracker The Log Magic Archer
Firecracker Spear Goblins Goblin Giant Magic Archer
Archers Firecracker The Log Magic Archer
The Log Firecracker Magic Archer
Void The Log Firecracker
Goblin Gang Void
Firecracker Void The Log Magic Archer
Void Archers Firecracker Magic Archer
Firecracker Void The Log Magic Archer
Firecracker Void Magic Archer
Firecracker The Log Magic Archer
Spear Goblins Firecracker The Log Magic Archer
Magic Archer Firecracker The Log
Void Archers Firecracker The Log Magic Archer
Firecracker Void The Log Magic Archer
Void The Log Magic Archer
Void
Void The Log
Void The Log
Firecracker The Log Magic Archer
Firecracker Void The Log Magic Archer
Void The Log Magic Archer
Void Firecracker The Log Magic Archer
Archers Firecracker Void Magic Archer
Firecracker Void
Void
Void The Log Magic Archer
Void Firecracker Magic Archer
Firecracker The Log Magic Archer
Spear Goblins Archers Goblin Gang Void Magic Archer
Archers Firecracker Magic Archer
The Log
Void Goblin Gang Firecracker Magic Archer
The Log Firecracker Magic Archer
Void
Firecracker
Goblin Gang Firecracker The Log Magic Archer
Firecracker Void Magic Archer
Void Firecracker Goblin Giant The Log Magic Archer
Firecracker Void
Void

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