My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Hut Electro Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Goblin Hut Electro Dragon Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Guards Bandit Inferno Dragon
Giant Snowball
Spear Goblins Archers Goblin Hut Guards Electro Dragon Inferno Dragon
Zap
Spear Goblins Archers Goblin Hut Guards Bandit Inferno Dragon
Barbarian Barrel
Spear Goblins Archers Goblin Hut Guards Bandit Electro Wizard
The Log
Spear Goblins Archers Goblin Hut Guards Bandit
Earthquake
Spear Goblins Archers Goblin Hut Guards
Arrows
Spear Goblins Archers Goblin Hut Guards
Royal Delivery
Spear Goblins Archers Goblin Hut Guards Electro Dragon Bandit Electro Wizard Inferno Dragon
Fireball
Archers Goblin Hut Electro Dragon Bandit Electro Wizard Inferno Dragon
Poison
Spear Goblins Archers Goblin Hut Guards Electro Dragon Electro Wizard
Lightning
Goblin Hut Electro Dragon Bandit Electro Wizard Inferno Dragon
Rocket
Goblin Hut Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Guards Bandit Electro Wizard Inferno Dragon Goblin Hut Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Guards Bandit

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Hut Bandit Inferno Dragon
Archers
Goblin Hut Electro Dragon Bandit Inferno Dragon
Goblin Hut
Spear Goblins Archers Bandit
Guards
Bandit
Electro Dragon
Archers Inferno Dragon
Bandit
Spear Goblins Archers Goblin Hut Guards Electro Wizard
Electro Wizard
Bandit
Inferno Dragon
Spear Goblins Archers Electro Dragon

Defense Synergies 0 19

Spear Goblins
Archers Goblin Hut Guards Electro Dragon Bandit Electro Wizard Inferno Dragon
Archers
Spear Goblins Goblin Hut Guards Bandit Electro Wizard
Goblin Hut
Spear Goblins Archers Bandit Electro Wizard
Guards
Spear Goblins Archers Electro Dragon Electro Wizard
Electro Dragon
Spear Goblins Guards Electro Wizard Inferno Dragon
Bandit
Spear Goblins Archers Goblin Hut Electro Wizard
Electro Wizard
Spear Goblins Archers Goblin Hut Guards Electro Dragon Bandit Inferno Dragon
Inferno Dragon
Spear Goblins Electro Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Goblin Hut Electro Dragon Electro Wizard
Inferno Dragon Goblin Hut Electro Dragon Bandit Electro Wizard
Goblin Hut Archers Electro Dragon Bandit Electro Wizard Inferno Dragon
Goblin Hut Inferno Dragon Guards Electro Dragon Bandit Electro Wizard
Spear Goblins Archers Guards Electro Dragon Bandit Electro Wizard
Electro Wizard Inferno Dragon Spear Goblins Archers Goblin Hut Electro Dragon
Electro Dragon Bandit Electro Wizard
Inferno Dragon Goblin Hut
Guards Spear Goblins Archers Bandit Electro Wizard
Archers Guards Electro Wizard Spear Goblins Goblin Hut Electro Dragon Bandit
Inferno Dragon Spear Goblins Archers Goblin Hut Electro Dragon Electro Wizard
Goblin Hut Guards Electro Dragon Bandit Electro Wizard
Goblin Hut Guards Electro Dragon Electro Wizard
Inferno Dragon Goblin Hut Bandit Electro Wizard
Goblin Hut Bandit Electro Wizard Inferno Dragon
Goblin Hut Electro Dragon Electro Wizard
Spear Goblins Archers Goblin Hut Guards Electro Dragon Bandit Electro Wizard
Spear Goblins Archers Goblin Hut Guards Electro Dragon Bandit Electro Wizard Inferno Dragon
Goblin Hut Electro Wizard Inferno Dragon
Spear Goblins Archers Guards Electro Dragon Bandit Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Archers Goblin Hut Bandit Electro Wizard
Bandit Electro Wizard Archers Electro Dragon Inferno Dragon
Guards Bandit Spear Goblins Goblin Hut Electro Dragon Electro Wizard
Guards Bandit Electro Wizard
Goblin Hut Guards Bandit Inferno Dragon
Archers Goblin Hut Electro Dragon Electro Wizard
Guards Spear Goblins Archers Goblin Hut Bandit Electro Wizard
Inferno Dragon
Electro Dragon Electro Wizard Spear Goblins Goblin Hut Bandit Inferno Dragon
Goblin Hut Guards Inferno Dragon
Inferno Dragon Goblin Hut Guards Electro Dragon
Guards Electro Wizard
Guards Bandit
Archers Electro Dragon
Goblin Hut Guards Electro Dragon Electro Wizard Spear Goblins Archers Inferno Dragon
Archers Goblin Hut Electro Dragon Electro Wizard Inferno Dragon
Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Electro Dragon Bandit
Electro Dragon Bandit Electro Wizard
Goblin Hut Electro Dragon Bandit
Guards
Spear Goblins Electro Dragon
Archers
Electro Dragon
Electro Dragon Bandit
Guards Electro Dragon Electro Wizard
Electro Dragon Bandit Electro Wizard
Archers Electro Dragon
Goblin Hut Bandit
Electro Dragon Bandit
Goblin Hut
Spear Goblins Goblin Hut Electro Dragon Bandit
Goblin Hut Electro Dragon Bandit
Archers Electro Dragon Bandit Electro Wizard
Electro Dragon
Electro Dragon
Electro Dragon
Inferno Dragon
Electro Dragon Bandit Electro Wizard
Electro Dragon Bandit
Bandit
Archers Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Goblin Hut Guards
Electro Dragon Bandit
Electro Dragon Electro Wizard
Electro Wizard Spear Goblins Archers Goblin Hut Guards Electro Dragon Bandit
Archers Electro Dragon Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon
Electro Dragon
Electro Dragon Guards Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon Bandit Electro Wizard
Inferno Dragon
Electro Dragon

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