My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Mediocre
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Battle Ram Royal Ghost Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Heal Spirit Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Battle Ram
Giant Snowball
Spear Goblins Archers Battle Ram
Zap
Spear Goblins Archers Battle Ram
Barbarian Barrel
Spear Goblins Archers Heal Spirit Battle Ram Royal Ghost
The Log
Spear Goblins Archers Heal Spirit Battle Ram
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Archers Heal Spirit
Royal Delivery
Spear Goblins Archers Heal Spirit Battle Ram Royal Ghost
Fireball
Archers Battle Ram
Poison
Spear Goblins Archers
Lightning
Battle Ram Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Heal Spirit Battle Ram Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Spear Goblins The Log Archers Void Royal Ghost Battle Ram Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Spear Goblins The Log Archers

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Heal Spirit Battle Ram Royal Ghost
Archers
Heal Spirit Battle Ram Royal Ghost
Heal Spirit
Spear Goblins Archers Battle Ram
Battle Ram
The Log Spear Goblins Archers Heal Spirit Royal Ghost
Void
The Log
Battle Ram
Royal Ghost
Spear Goblins Archers Battle Ram
Goblinstein

Defense Synergies 0 5

Spear Goblins
Archers The Log Royal Ghost
Archers
Spear Goblins The Log
Heal Spirit
Battle Ram
Void
The Log
Spear Goblins Archers Royal Ghost
Royal Ghost
Spear Goblins The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Void The Log
The Log
Archers Void
The Log
The Log Spear Goblins Archers Royal Ghost
Spear Goblins Archers Void
Void The Log
Spear Goblins Archers Royal Ghost
Archers Spear Goblins The Log Royal Ghost
Spear Goblins Archers
The Log
The Log Royal Ghost
The Log
Spear Goblins Archers The Log Royal Ghost
The Log Spear Goblins Archers Royal Ghost
Royal Ghost Spear Goblins Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers Void Royal Ghost
Void Archers The Log Royal Ghost
Spear Goblins The Log
The Log
Archers
Spear Goblins Archers Void
Void Spear Goblins The Log
Void The Log
Archers
Spear Goblins Archers The Log
Archers The Log Royal Ghost
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void The Log Royal Ghost
Void The Log Royal Ghost
Void The Log
Void The Log
The Log
Spear Goblins
Archers The Log
The Log
Void The Log
Void
Void The Log
Void Archers
Void The Log
Void
The Log
Spear Goblins The Log
The Log
Void Archers The Log
Void The Log
Void The Log
Void
Void The Log
Void The Log
The Log
Void The Log Royal Ghost
Void The Log
Void The Log
Archers Void
Void
Void
Void The Log
Void
The Log
Spear Goblins Archers Void
Archers
The Log
Void
The Log
Void
The Log
Void
Void The Log Royal Ghost
Void
Void

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