My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Goblin Cage Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Giant
Giant Snowball
Spear Goblins Archers Barbarians
Zap
Spear Goblins Archers
Barbarian Barrel
Spear Goblins Archers Knight Barbarians Goblin Cage
The Log
Spear Goblins Archers Barbarians Mini P.E.K.K.A Goblin Cage
Earthquake
Spear Goblins Archers Barbarians Goblin Cage
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers Knight Barbarians Mini P.E.K.K.A Goblin Cage
Fireball
Archers Barbarians Goblin Cage
Poison
Spear Goblins Archers Barbarians Goblin Cage
Lightning
Knight Mini P.E.K.K.A Goblin Cage
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Knight Fireball Mini P.E.K.K.A Goblin Cage Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Archers Knight Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Mini P.E.K.K.A Goblin Cage Giant
Archers
Knight Mini P.E.K.K.A Goblin Cage Giant
Knight
Spear Goblins Archers Fireball
Barbarians
Fireball
Knight Giant
Mini P.E.K.K.A
Giant Spear Goblins Archers
Goblin Cage
Spear Goblins Archers Giant
Giant
Mini P.E.K.K.A Spear Goblins Archers Fireball Goblin Cage

Defense Synergies 2 11

Spear Goblins
Knight Archers Barbarians Mini P.E.K.K.A Goblin Cage
Archers
Knight Spear Goblins Mini P.E.K.K.A Goblin Cage
Knight
Spear Goblins Archers Fireball Mini P.E.K.K.A Goblin Cage
Barbarians
Spear Goblins
Fireball
Knight Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A
Spear Goblins Archers Knight Fireball
Goblin Cage
Spear Goblins Archers Knight Fireball
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball Goblin Cage
Barbarians Mini P.E.K.K.A Knight Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage Archers Knight
Barbarians Mini P.E.K.K.A Goblin Cage Knight
Barbarians Fireball Mini P.E.K.K.A Goblin Cage
Fireball Spear Goblins Archers
Spear Goblins Archers Fireball Goblin Cage
Barbarians Fireball Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage
Knight Spear Goblins Archers Barbarians Mini P.E.K.K.A
Archers Barbarians Spear Goblins Knight Fireball
Spear Goblins Archers Fireball
Barbarians Mini P.E.K.K.A Goblin Cage Knight Fireball
Fireball Barbarians Mini P.E.K.K.A Goblin Cage
Barbarians Mini P.E.K.K.A Knight Goblin Cage
Barbarians Fireball Mini P.E.K.K.A Goblin Cage
Barbarians Knight Fireball Mini P.E.K.K.A Goblin Cage
Fireball Goblin Cage Spear Goblins Archers Knight Barbarians
Goblin Cage Spear Goblins Archers Knight Barbarians Fireball
Barbarians Mini P.E.K.K.A Goblin Cage
Spear Goblins Archers Knight Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Spear Goblins Archers Fireball Goblin Cage
Fireball Archers Knight Mini P.E.K.K.A
Barbarians Spear Goblins Knight Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Knight Barbarians Fireball Goblin Cage
Barbarians Knight Mini P.E.K.K.A Goblin Cage
Fireball Archers
Mini P.E.K.K.A Spear Goblins Archers Knight Barbarians Fireball Goblin Cage
Mini P.E.K.K.A Knight Barbarians Goblin Cage
Goblin Cage Spear Goblins Knight Barbarians Fireball Mini P.E.K.K.A
Barbarians Goblin Cage
Knight Barbarians Mini P.E.K.K.A Goblin Cage
Barbarians Fireball Goblin Cage
Barbarians Mini P.E.K.K.A Knight Fireball Goblin Cage
Archers Barbarians Fireball Goblin Cage
Barbarians Spear Goblins Archers Knight Fireball Mini P.E.K.K.A Goblin Cage
Archers Barbarians Fireball Mini P.E.K.K.A Goblin Cage
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Barbarians Fireball
Fireball
Fireball Spear Goblins
Archers
Fireball
Fireball
Fireball Mini P.E.K.K.A
Knight Fireball
Fireball Archers
Knight Fireball
Fireball
Fireball
Spear Goblins Fireball
Fireball
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Barbarians Fireball
Fireball
Fireball
Fireball
Fireball
Archers Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Spear Goblins Archers Barbarians Fireball
Fireball Archers
Fireball
Fireball Knight Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball

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