My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Great!

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Tombstone Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Giant
Giant Snowball
Spear Goblins Archers Barbarians Tombstone Goblin Hut
Zap
Spear Goblins Archers Tombstone Goblin Hut
Barbarian Barrel
Spear Goblins Archers Knight Barbarians Tombstone Goblin Hut
The Log
Spear Goblins Archers Barbarians Tombstone Mini P.E.K.K.A Goblin Hut
Earthquake
Spear Goblins Archers Barbarians Tombstone Goblin Hut
Arrows
Spear Goblins Archers Tombstone Goblin Hut
Royal Delivery
Spear Goblins Archers Knight Barbarians Mini P.E.K.K.A Goblin Hut
Fireball
Archers Barbarians Tombstone Goblin Hut
Poison
Spear Goblins Archers Barbarians Tombstone Goblin Hut
Lightning
Knight Tombstone Mini P.E.K.K.A Goblin Hut
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Tombstone Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Knight Tombstone Mini P.E.K.K.A Barbarians Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Knight Tombstone

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Mini P.E.K.K.A Giant Goblin Hut
Archers
Knight Mini P.E.K.K.A Giant Goblin Hut
Knight
Spear Goblins Archers Goblin Hut
Barbarians
Tombstone
Mini P.E.K.K.A
Giant Spear Goblins Archers Goblin Hut
Giant
Mini P.E.K.K.A Spear Goblins Archers Goblin Hut
Goblin Hut
Spear Goblins Archers Knight Mini P.E.K.K.A Giant

Defense Synergies 2 11

Spear Goblins
Knight Archers Barbarians Tombstone Mini P.E.K.K.A Goblin Hut
Archers
Knight Spear Goblins Tombstone Mini P.E.K.K.A Goblin Hut
Knight
Spear Goblins Archers Mini P.E.K.K.A Goblin Hut
Barbarians
Spear Goblins
Tombstone
Spear Goblins Archers
Mini P.E.K.K.A
Spear Goblins Archers Knight Goblin Hut
Giant
Goblin Hut
Spear Goblins Archers Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Tombstone Goblin Hut
Barbarians Mini P.E.K.K.A Knight Tombstone Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Archers Knight Tombstone
Barbarians Mini P.E.K.K.A Goblin Hut Knight Tombstone
Barbarians Tombstone Mini P.E.K.K.A
Spear Goblins Archers
Spear Goblins Archers Tombstone Goblin Hut
Barbarians
Barbarians Mini P.E.K.K.A Tombstone Goblin Hut
Knight Spear Goblins Archers Barbarians Mini P.E.K.K.A
Archers Barbarians Spear Goblins Knight Tombstone Goblin Hut
Spear Goblins Archers Goblin Hut
Barbarians Tombstone Mini P.E.K.K.A Goblin Hut Knight
Barbarians Tombstone Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Knight Tombstone Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Knight Tombstone Mini P.E.K.K.A Goblin Hut
Tombstone Spear Goblins Archers Knight Barbarians Goblin Hut
Spear Goblins Archers Knight Barbarians Tombstone Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Spear Goblins Archers Knight Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Spear Goblins Archers Tombstone Goblin Hut
Archers Knight Mini P.E.K.K.A
Barbarians Tombstone Spear Goblins Knight Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Knight Barbarians
Barbarians Knight Tombstone Mini P.E.K.K.A Goblin Hut
Archers Goblin Hut
Mini P.E.K.K.A Spear Goblins Archers Knight Barbarians Tombstone Goblin Hut
Mini P.E.K.K.A Knight Barbarians
Spear Goblins Knight Barbarians Tombstone Mini P.E.K.K.A Goblin Hut
Barbarians Tombstone Goblin Hut
Knight Barbarians Tombstone Mini P.E.K.K.A Goblin Hut
Barbarians
Barbarians Mini P.E.K.K.A Knight Tombstone
Archers Barbarians
Barbarians Tombstone Goblin Hut Spear Goblins Archers Knight Mini P.E.K.K.A
Archers Barbarians Mini P.E.K.K.A Goblin Hut
Tombstone Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Goblin Hut
Knight Barbarians
Spear Goblins
Archers
Mini P.E.K.K.A
Knight
Archers
Knight Goblin Hut
Goblin Hut
Spear Goblins Goblin Hut
Goblin Hut
Mini P.E.K.K.A
Archers Mini P.E.K.K.A
Barbarians
Archers
Goblin Hut
Mini P.E.K.K.A
Spear Goblins Archers Barbarians Tombstone Goblin Hut
Archers
Knight Mini P.E.K.K.A

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