My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarian Barrel Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers
Giant Snowball
Spear Goblins Archers Cannon Princess
Zap
Spear Goblins Archers Cannon Princess
Barbarian Barrel
Spear Goblins Archers Knight Cannon Princess
The Log
Spear Goblins Archers Cannon Princess
Earthquake
Spear Goblins Archers Cannon
Arrows
Spear Goblins Archers Princess
Royal Delivery
Spear Goblins Archers Knight Princess
Fireball
Archers Cannon Princess
Poison
Spear Goblins Archers Cannon Princess
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Barbarian Barrel Archers Knight Cannon Princess Fireball Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Barbarian Barrel Archers Knight

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Barbarian Barrel Golem Princess
Archers
Knight Barbarian Barrel Golem
Knight
Spear Goblins Archers Princess Fireball Barbarian Barrel
Cannon
Fireball
Golem Knight Princess
Barbarian Barrel
Spear Goblins Archers Knight Golem
Golem
Fireball Spear Goblins Archers Barbarian Barrel
Princess
Knight Spear Goblins Fireball

Defense Synergies 6 11

Spear Goblins
Knight Archers Cannon Barbarian Barrel
Archers
Knight Barbarian Barrel Spear Goblins Cannon
Knight
Spear Goblins Archers Cannon Princess Fireball Barbarian Barrel
Cannon
Knight Spear Goblins Archers Fireball Barbarian Barrel Princess
Fireball
Barbarian Barrel Knight Cannon Princess
Barbarian Barrel
Archers Fireball Spear Goblins Knight Cannon Princess
Golem
Princess
Knight Cannon Fireball Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Cannon Fireball Barbarian Barrel
Knight Cannon
Cannon Archers Knight
Cannon Knight
Fireball Barbarian Barrel Princess
Fireball Barbarian Barrel Spear Goblins Archers Cannon
Spear Goblins Archers Cannon Fireball Princess
Cannon Fireball Barbarian Barrel
Cannon Princess
Knight Spear Goblins Archers Cannon Barbarian Barrel
Archers Spear Goblins Knight Cannon Fireball Barbarian Barrel Princess
Spear Goblins Archers Fireball Princess
Cannon Knight Fireball
Fireball Cannon Barbarian Barrel Princess
Knight Cannon
Cannon Fireball
Knight Cannon Fireball
Cannon Fireball Spear Goblins Archers Knight Barbarian Barrel
Barbarian Barrel Spear Goblins Archers Knight Cannon Fireball Princess
Cannon
Spear Goblins Archers Knight Cannon Fireball Barbarian Barrel
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Archers Fireball Barbarian Barrel
Fireball Archers Knight Barbarian Barrel
Spear Goblins Knight
Knight Fireball Barbarian Barrel
Knight Cannon
Fireball Archers Princess
Spear Goblins Archers Knight Fireball
Knight
Spear Goblins Knight Fireball Barbarian Barrel
Cannon
Knight
Fireball
Knight Cannon Fireball
Archers Cannon Fireball Princess
Spear Goblins Archers Knight Fireball Barbarian Barrel
Archers Cannon Fireball Barbarian Barrel Princess
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight Barbarian Barrel
Fireball Barbarian Barrel Princess
Fireball Barbarian Barrel
Knight Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Spear Goblins Princess
Archers Princess
Fireball Barbarian Barrel Princess
Fireball
Fireball
Knight Fireball Barbarian Barrel Princess
Fireball Archers Princess
Knight Fireball Barbarian Barrel Princess
Fireball Barbarian Barrel Princess
Princess Fireball Barbarian Barrel
Spear Goblins Fireball Barbarian Barrel Princess
Fireball Barbarian Barrel Princess
Fireball Barbarian Barrel
Archers Fireball Barbarian Barrel Princess
Fireball Barbarian Barrel Princess
Fireball
Fireball Princess
Fireball Barbarian Barrel
Fireball Barbarian Barrel Princess
Fireball Barbarian Barrel Princess
Fireball Princess
Fireball Barbarian Barrel
Archers Fireball Princess
Fireball
Fireball
Fireball
Fireball Princess
Fireball Princess
Spear Goblins Archers Fireball Barbarian Barrel Princess
Fireball Archers Princess
Fireball Barbarian Barrel
Fireball Knight Princess
Fireball Princess
Fireball
Fireball Princess
Fireball Princess
Fireball Barbarian Barrel Princess
Fireball

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