My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions Giant
Giant Snowball
Spear Goblins Archers Minions Musketeer
Zap
Spear Goblins Archers Minions
Barbarian Barrel
Spear Goblins Archers Knight Musketeer
The Log
Spear Goblins Archers Mini P.E.K.K.A Musketeer
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Archers Minions
Royal Delivery
Spear Goblins Archers Knight Minions Mini P.E.K.K.A Musketeer
Fireball
Archers Minions Musketeer
Poison
Spear Goblins Archers Minions Musketeer
Lightning
Knight Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Knight Minions Fireball Mini P.E.K.K.A Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Knight Minions

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Mini P.E.K.K.A Giant
Archers
Knight Mini P.E.K.K.A Giant
Knight
Spear Goblins Archers Minions Musketeer Fireball
Minions
Knight Giant Mini P.E.K.K.A
Fireball
Knight Giant
Mini P.E.K.K.A
Giant Spear Goblins Archers Minions Musketeer
Musketeer
Knight Giant Mini P.E.K.K.A
Giant
Minions Mini P.E.K.K.A Musketeer Spear Goblins Archers Fireball

Defense Synergies 4 12

Spear Goblins
Knight Archers Minions Mini P.E.K.K.A Musketeer
Archers
Knight Spear Goblins Minions Mini P.E.K.K.A
Knight
Spear Goblins Archers Minions Musketeer Fireball Mini P.E.K.K.A
Minions
Knight Spear Goblins Archers Musketeer
Fireball
Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Spear Goblins Archers Knight Fireball Musketeer
Musketeer
Knight Spear Goblins Minions Fireball Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minions Fireball Musketeer
Mini P.E.K.K.A Knight Minions Musketeer
Mini P.E.K.K.A Archers Knight Minions Musketeer
Mini P.E.K.K.A Knight Minions Musketeer
Fireball Mini P.E.K.K.A
Fireball Spear Goblins Archers Minions Musketeer
Minions Musketeer Spear Goblins Archers Fireball
Fireball Musketeer
Mini P.E.K.K.A Minions Musketeer
Knight Spear Goblins Archers Mini P.E.K.K.A Musketeer
Archers Minions Spear Goblins Knight Fireball Musketeer
Minions Musketeer Spear Goblins Archers Fireball
Mini P.E.K.K.A Knight Minions Fireball Musketeer
Fireball Minions Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A
Knight Minions Fireball Mini P.E.K.K.A Musketeer
Fireball Spear Goblins Archers Knight Minions Musketeer
Spear Goblins Archers Knight Minions Fireball Musketeer
Mini P.E.K.K.A Musketeer
Spear Goblins Archers Knight Minions Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Spear Goblins Archers Fireball
Fireball Archers Knight Mini P.E.K.K.A Musketeer
Spear Goblins Knight Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Knight Fireball Musketeer
Knight Mini P.E.K.K.A Musketeer
Fireball Archers Minions Musketeer
Mini P.E.K.K.A Spear Goblins Archers Knight Minions Fireball Musketeer
Mini P.E.K.K.A Knight
Spear Goblins Knight Minions Fireball Mini P.E.K.K.A
Musketeer
Knight Minions Mini P.E.K.K.A Musketeer
Fireball
Mini P.E.K.K.A Knight Fireball
Archers Fireball Musketeer
Spear Goblins Archers Knight Minions Fireball Mini P.E.K.K.A Musketeer
Minions Archers Fireball Mini P.E.K.K.A Musketeer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Musketeer
Fireball
Knight Fireball Musketeer
Fireball
Fireball Spear Goblins Minions Musketeer
Archers Musketeer
Fireball
Fireball
Minions Fireball Mini P.E.K.K.A Musketeer
Knight Fireball Musketeer
Fireball Archers Musketeer
Knight Fireball Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Spear Goblins Fireball Musketeer
Fireball Musketeer
Fireball
Minions Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Musketeer
Fireball
Minions Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Archers Fireball Musketeer
Minions Fireball Musketeer
Fireball Mini P.E.K.K.A
Fireball Musketeer
Fireball
Fireball
Spear Goblins Archers Minions Fireball Musketeer
Fireball Archers Musketeer
Fireball
Fireball Knight Mini P.E.K.K.A Musketeer
Fireball Musketeer
Fireball
Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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