My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Musketeer Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Hog Rider
Giant Snowball
Spear Goblins Archers Musketeer Hog Rider Witch
Zap
Spear Goblins Archers Witch
Barbarian Barrel
Spear Goblins Archers Knight Musketeer Valkyrie Witch
The Log
Spear Goblins Archers Musketeer Hog Rider Witch
Earthquake
Spear Goblins Archers Hog Rider Witch
Arrows
Spear Goblins Archers Witch
Royal Delivery
Spear Goblins Archers Knight Musketeer Valkyrie Hog Rider Witch
Fireball
Archers Musketeer Hog Rider Witch
Poison
Spear Goblins Archers Musketeer Witch
Lightning
Knight Musketeer Valkyrie Witch
Rocket
Musketeer Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Knight Fireball Musketeer Valkyrie Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Archers Knight Fireball

Attack Synergies 11 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Valkyrie Hog Rider
Archers
Knight Valkyrie Hog Rider
Knight
Spear Goblins Archers Musketeer Hog Rider Fireball Witch
Fireball
Hog Rider Knight
Musketeer
Knight Valkyrie Hog Rider
Valkyrie
Spear Goblins Archers Musketeer Hog Rider Witch
Hog Rider
Spear Goblins Knight Fireball Musketeer Valkyrie Archers Witch
Witch
Knight Valkyrie Hog Rider

Defense Synergies 5 9

Spear Goblins
Knight Archers Musketeer Valkyrie
Archers
Knight Valkyrie Spear Goblins Witch
Knight
Spear Goblins Archers Musketeer Fireball Witch
Fireball
Knight Musketeer Valkyrie
Musketeer
Knight Valkyrie Spear Goblins Fireball
Valkyrie
Archers Musketeer Spear Goblins Fireball Witch
Hog Rider
Witch
Archers Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball Musketeer Valkyrie
Knight Musketeer Valkyrie Witch
Witch Archers Knight Musketeer Valkyrie
Witch Knight Musketeer Valkyrie
Fireball Valkyrie
Fireball Spear Goblins Archers Musketeer Valkyrie
Musketeer Spear Goblins Archers Fireball Witch
Fireball Musketeer Valkyrie
Witch Musketeer
Knight Spear Goblins Archers Musketeer Valkyrie
Archers Valkyrie Witch Spear Goblins Knight Fireball Musketeer
Musketeer Spear Goblins Archers Fireball Witch
Knight Fireball Musketeer Valkyrie Witch
Fireball Valkyrie Witch
Knight
Fireball
Knight Fireball Musketeer Valkyrie Witch
Fireball Valkyrie Spear Goblins Archers Knight Musketeer Witch
Valkyrie Witch Spear Goblins Archers Knight Fireball Musketeer
Musketeer
Valkyrie Spear Goblins Archers Knight Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Spear Goblins Archers Fireball Witch
Fireball Archers Knight Musketeer Valkyrie
Spear Goblins Knight Musketeer Valkyrie Witch
Valkyrie Knight Fireball Musketeer
Knight Musketeer Valkyrie Witch
Fireball Archers Musketeer Witch
Spear Goblins Archers Knight Fireball Musketeer Valkyrie Witch
Knight Valkyrie
Spear Goblins Knight Fireball Valkyrie Witch
Witch Musketeer
Knight Musketeer Valkyrie Witch
Fireball Valkyrie
Knight Fireball Valkyrie Witch
Archers Fireball Musketeer Valkyrie Witch
Witch Spear Goblins Archers Knight Fireball Musketeer Valkyrie
Valkyrie Archers Fireball Musketeer Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Valkyrie
Fireball Musketeer
Fireball
Knight Fireball Musketeer Valkyrie
Fireball Valkyrie
Fireball Spear Goblins Musketeer Witch
Archers Musketeer Witch
Fireball
Fireball
Fireball Musketeer
Knight Fireball Musketeer Valkyrie
Fireball Archers Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Spear Goblins Fireball Musketeer Witch
Fireball Musketeer
Fireball
Archers Fireball Musketeer
Fireball Valkyrie Witch
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Valkyrie Witch
Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer
Archers Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Fireball Musketeer
Fireball
Fireball
Spear Goblins Archers Fireball Musketeer Witch
Fireball Archers Musketeer Witch
Fireball
Fireball Knight Musketeer Valkyrie
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball

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