My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Musketeer Executioner Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions
Giant Snowball
Spear Goblins Archers Minions Musketeer
Zap
Spear Goblins Archers Minions
Barbarian Barrel
Spear Goblins Archers Musketeer Executioner
The Log
Spear Goblins Archers Musketeer
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Archers Minions
Royal Delivery
Spear Goblins Archers Minions Musketeer Executioner
Fireball
Archers Minions Musketeer Executioner
Poison
Spear Goblins Archers Minions Musketeer Executioner
Lightning
Musketeer Executioner
Rocket
Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Executioner Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Minions Void Fireball Musketeer Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Minions Void

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Archers
Minions
Fireball
Musketeer
Void
Electro Giant
Executioner
Electro Giant
Void

Defense Synergies 0 6

Spear Goblins
Archers Minions Musketeer
Archers
Spear Goblins Minions
Minions
Spear Goblins Archers Musketeer
Fireball
Musketeer
Musketeer
Spear Goblins Minions Fireball
Void
Executioner
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball Musketeer Void Executioner
Minions Musketeer Executioner
Archers Minions Musketeer Void Executioner
Minions Musketeer
Fireball
Fireball Spear Goblins Archers Minions Musketeer Executioner
Minions Musketeer Spear Goblins Archers Fireball Void Executioner
Fireball Musketeer Void Electro Giant
Minions Musketeer
Spear Goblins Archers Musketeer
Archers Minions Executioner Spear Goblins Fireball Musketeer Electro Giant
Minions Musketeer Executioner Spear Goblins Archers Fireball
Minions Fireball Musketeer
Fireball Executioner Minions
Fireball Electro Giant
Minions Fireball Musketeer Executioner
Fireball Spear Goblins Archers Minions Musketeer Executioner
Executioner Spear Goblins Archers Minions Fireball Musketeer
Musketeer
Spear Goblins Archers Minions Fireball Musketeer Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers Fireball Void Electro Giant
Fireball Void Archers Musketeer Executioner
Spear Goblins Minions Musketeer
Fireball Musketeer
Musketeer Executioner
Fireball Executioner Electro Giant Archers Minions Musketeer
Spear Goblins Archers Minions Fireball Musketeer Void
Void Spear Goblins Minions Fireball
Musketeer
Minions Musketeer
Fireball Void Electro Giant
Fireball Executioner
Archers Fireball Musketeer Executioner Electro Giant
Electro Giant Spear Goblins Archers Minions Fireball Musketeer Executioner
Minions Executioner Archers Fireball Musketeer Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Musketeer
Fireball Void Musketeer Executioner
Fireball Void
Fireball Musketeer Void
Fireball Executioner
Fireball Executioner Electro Giant Spear Goblins Minions Musketeer
Archers Musketeer Executioner
Fireball Executioner
Fireball Void
Minions Fireball Musketeer Void
Void Fireball Musketeer
Fireball Void Archers Musketeer Executioner
Fireball Musketeer Void Executioner
Minions Fireball Musketeer Void
Fireball Musketeer
Spear Goblins Fireball Musketeer Executioner
Fireball Musketeer Executioner
Fireball
Minions
Void Archers Fireball Musketeer Executioner
Fireball Electro Giant
Minions Fireball Musketeer Void
Fireball Void
Void Musketeer
Fireball Musketeer Void
Electro Giant Fireball Executioner
Fireball Void Musketeer Executioner
Fireball Void Musketeer
Fireball Void Musketeer
Archers Fireball Musketeer Executioner Electro Giant
Minions Fireball Musketeer Void Electro Giant
Fireball Void
Void Fireball Musketeer
Void Fireball
Fireball
Spear Goblins Archers Minions Fireball Musketeer Void
Fireball Archers Musketeer Executioner
Fireball
Fireball Void Musketeer Executioner
Fireball Musketeer Executioner
Void Fireball Electro Giant
Musketeer Executioner
Electro Giant Minions Fireball Musketeer
Fireball Musketeer Void Executioner
Void Fireball Musketeer Executioner Electro Giant

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