My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Royal Giant Valkyrie Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Royal Giant Giant Skeleton Sparky
Giant Snowball
Spear Goblins Archers
Zap
Spear Goblins Archers Royal Giant Sparky
Barbarian Barrel
Spear Goblins Archers Valkyrie Giant Skeleton Sparky
The Log
Spear Goblins Archers Royal Giant Giant Skeleton Sparky
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers Valkyrie Giant Skeleton Sparky
Fireball
Archers Sparky
Poison
Spear Goblins Archers Sparky
Lightning
Valkyrie Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Archers Fireball Valkyrie Royal Giant Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins The Log Archers Fireball

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Royal Giant Giant Skeleton Sparky
Archers
Valkyrie Royal Giant Giant Skeleton
Royal Giant
Fireball Spear Goblins Archers Giant Skeleton The Log Sparky
Fireball
Royal Giant The Log Sparky
Valkyrie
Spear Goblins Archers Giant Skeleton Sparky
Giant Skeleton
Spear Goblins Archers Royal Giant Valkyrie The Log Sparky
The Log
Royal Giant Fireball Giant Skeleton Sparky
Sparky
Spear Goblins Royal Giant Fireball Valkyrie Giant Skeleton The Log

Defense Synergies 2 11

Spear Goblins
Archers Valkyrie Giant Skeleton The Log
Archers
Valkyrie Spear Goblins Giant Skeleton The Log
Royal Giant
Fireball
The Log Valkyrie
Valkyrie
Archers Spear Goblins Fireball The Log Sparky
Giant Skeleton
Spear Goblins Archers The Log
The Log
Fireball Spear Goblins Archers Valkyrie Giant Skeleton Sparky
Sparky
Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Valkyrie The Log Sparky
Sparky Valkyrie The Log
Sparky Archers Valkyrie Giant Skeleton
Sparky Valkyrie
Fireball Valkyrie Giant Skeleton The Log Sparky
Fireball The Log Spear Goblins Archers Valkyrie
Spear Goblins Archers Fireball
Fireball Valkyrie Giant Skeleton The Log Sparky
Sparky
Spear Goblins Archers Valkyrie Giant Skeleton Sparky
Archers Valkyrie Spear Goblins Fireball Giant Skeleton The Log
Spear Goblins Archers Fireball
Sparky Fireball Valkyrie Giant Skeleton The Log
Fireball Valkyrie Sparky The Log
Sparky
Fireball The Log Sparky
Sparky Fireball Valkyrie
Fireball Valkyrie Spear Goblins Archers The Log
Valkyrie The Log Spear Goblins Archers Fireball Giant Skeleton
Sparky
Valkyrie Spear Goblins Archers Fireball Giant Skeleton The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Archers Fireball Giant Skeleton Sparky
Fireball Archers Valkyrie The Log
Giant Skeleton Spear Goblins Valkyrie The Log Sparky
Valkyrie Giant Skeleton Fireball The Log Sparky
Giant Skeleton Valkyrie Sparky
Fireball Archers
Sparky Spear Goblins Archers Fireball Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Sparky
Giant Skeleton Spear Goblins Fireball Valkyrie The Log Sparky
Sparky
Valkyrie Giant Skeleton Sparky
Fireball Valkyrie Giant Skeleton The Log
Giant Skeleton Fireball Valkyrie Sparky
Archers Fireball Valkyrie Sparky
Sparky Spear Goblins Archers Fireball Valkyrie Giant Skeleton The Log
Valkyrie Archers Fireball Giant Skeleton The Log Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton The Log Sparky
Fireball The Log
Fireball Giant Skeleton The Log Sparky
Fireball Valkyrie Giant Skeleton The Log Sparky
Fireball Valkyrie The Log Sparky
Fireball Spear Goblins
Archers The Log Sparky
Fireball The Log
Fireball The Log
Fireball Sparky
Fireball Valkyrie The Log Sparky
Fireball Archers
Fireball The Log Sparky
Fireball
Fireball The Log Sparky
Spear Goblins Fireball The Log Sparky
Fireball The Log Sparky
Fireball Sparky
Sparky
Archers Fireball The Log Sparky
Fireball Valkyrie The Log
Fireball Giant Skeleton The Log Sparky
Fireball
The Log Sparky
Fireball The Log
The Log Fireball Valkyrie Sparky
Fireball The Log Sparky
Fireball The Log Sparky
Fireball The Log Sparky
Archers Fireball Sparky
Fireball
Fireball Sparky
Fireball The Log Sparky
Fireball Sparky
Giant Skeleton Sparky
Fireball The Log Sparky
Spear Goblins Archers Fireball
Fireball Archers
The Log Fireball
Fireball Valkyrie Sparky
The Log Fireball
Fireball Giant Skeleton Sparky
Sparky
Fireball Giant Skeleton The Log Sparky
Fireball
Fireball Giant Skeleton The Log Sparky
Sparky
Fireball Sparky

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