My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Skeleton Barrel Valkyrie Battle Ram Prince Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel Valkyrie Battle Ram Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Skeleton Barrel Battle Ram Prince
Giant Snowball
Spear Goblins Archers Skeleton Barrel Battle Ram
Zap
Spear Goblins Archers Skeleton Barrel Battle Ram Prince
Barbarian Barrel
Spear Goblins Archers Skeleton Barrel Valkyrie Battle Ram
The Log
Spear Goblins Archers Skeleton Barrel Battle Ram Prince
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Archers Skeleton Barrel
Royal Delivery
Spear Goblins Archers Skeleton Barrel Valkyrie Battle Ram Prince Mother Witch
Fireball
Archers Skeleton Barrel Battle Ram Mother Witch
Poison
Spear Goblins Archers Skeleton Barrel Mother Witch
Lightning
Valkyrie Battle Ram Prince Mother Witch
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Barrel Valkyrie Battle Ram Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Skeleton Barrel Fireball Valkyrie Battle Ram Mother Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Archers Skeleton Barrel Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Valkyrie Battle Ram Prince
Archers
Valkyrie Skeleton Barrel Battle Ram Prince
Skeleton Barrel
Spear Goblins Fireball Archers Valkyrie Battle Ram Prince
Fireball
Skeleton Barrel Battle Ram
Valkyrie
Spear Goblins Archers Prince Skeleton Barrel Battle Ram Mother Witch
Battle Ram
Spear Goblins Archers Skeleton Barrel Fireball Valkyrie Mother Witch
Prince
Valkyrie Spear Goblins Archers Skeleton Barrel
Mother Witch
Valkyrie Battle Ram

Defense Synergies 1 7

Spear Goblins
Archers Valkyrie Prince
Archers
Valkyrie Spear Goblins
Skeleton Barrel
Fireball
Fireball
Skeleton Barrel Valkyrie
Valkyrie
Archers Spear Goblins Fireball Prince Mother Witch
Battle Ram
Prince
Spear Goblins Valkyrie
Mother Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Barrel Fireball Valkyrie
Valkyrie Prince
Prince Archers Valkyrie
Prince Valkyrie
Fireball Valkyrie Prince
Fireball Spear Goblins Archers Valkyrie Mother Witch
Spear Goblins Archers Fireball
Skeleton Barrel Fireball Valkyrie
Prince
Spear Goblins Archers Valkyrie Prince
Archers Valkyrie Mother Witch Spear Goblins Fireball
Spear Goblins Archers Fireball
Prince Fireball Valkyrie
Fireball Valkyrie Prince
Prince
Fireball Prince
Fireball Valkyrie Prince
Fireball Spear Goblins Archers Valkyrie Prince
Valkyrie Spear Goblins Archers Fireball Mother Witch
Prince
Valkyrie Spear Goblins Archers Fireball Prince Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Archers Fireball Prince
Fireball Archers Skeleton Barrel Valkyrie Prince
Spear Goblins Valkyrie Prince
Valkyrie Prince Fireball
Valkyrie Prince
Fireball Mother Witch Archers Skeleton Barrel
Prince Spear Goblins Archers Fireball Valkyrie
Valkyrie Prince
Spear Goblins Fireball Valkyrie Prince
Valkyrie Prince
Fireball Valkyrie Prince
Prince Fireball Valkyrie
Archers Fireball Valkyrie
Spear Goblins Archers Fireball Valkyrie Prince
Valkyrie Archers Fireball Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Valkyrie
Fireball Skeleton Barrel
Skeleton Barrel Fireball
Skeleton Barrel Fireball Valkyrie Prince
Fireball Valkyrie
Fireball Mother Witch Spear Goblins Skeleton Barrel
Archers
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Fireball Prince
Skeleton Barrel Fireball Valkyrie Prince
Fireball Archers
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball Prince
Spear Goblins Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball
Archers Skeleton Barrel Fireball Prince
Skeleton Barrel Fireball Valkyrie Mother Witch
Fireball Prince
Fireball
Prince
Skeleton Barrel Fireball
Mother Witch Fireball Valkyrie
Fireball Skeleton Barrel
Fireball Skeleton Barrel Prince
Fireball Skeleton Barrel
Archers Fireball Mother Witch
Skeleton Barrel Fireball
Fireball
Fireball
Fireball
Prince
Fireball
Skeleton Barrel Spear Goblins Archers Fireball Prince
Fireball Archers
Fireball
Fireball Valkyrie Prince
Skeleton Barrel Fireball
Fireball
Prince
Fireball
Fireball
Skeleton Barrel Fireball Prince
Prince
Fireball

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