My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Rune Giant Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Hog Rider Rune Giant Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Hog Rider Prince
Giant Snowball
Spear Goblins Archers Hog Rider
Zap
Spear Goblins Archers Prince
Barbarian Barrel
Spear Goblins Archers Knight
The Log
Spear Goblins Archers Hog Rider Prince
Earthquake
Spear Goblins Archers Hog Rider
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers Knight Hog Rider Prince
Fireball
Archers Hog Rider
Poison
Spear Goblins Archers
Lightning
Knight Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Rune Giant Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Arrows Knight Hog Rider Rune Giant Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Arrows Knight

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Rune Giant Prince Mega Knight
Archers
Knight Arrows Hog Rider Rune Giant Prince Mega Knight
Arrows
Hog Rider Archers Knight Prince Mega Knight
Knight
Spear Goblins Archers Hog Rider Arrows Prince
Hog Rider
Spear Goblins Arrows Knight Archers Prince Mega Knight
Rune Giant
Spear Goblins Archers
Prince
Mega Knight Spear Goblins Archers Arrows Knight Hog Rider
Mega Knight
Prince Spear Goblins Archers Arrows Hog Rider

Defense Synergies 3 7

Spear Goblins
Knight Archers Arrows Prince Mega Knight
Archers
Knight Spear Goblins Mega Knight
Arrows
Mega Knight Spear Goblins Knight Prince
Knight
Spear Goblins Archers Arrows
Hog Rider
Rune Giant
Prince
Spear Goblins Arrows
Mega Knight
Arrows Spear Goblins Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight
Knight Prince Mega Knight
Prince Mega Knight Archers Knight
Prince Knight Mega Knight
Arrows Prince Mega Knight
Arrows Spear Goblins Archers Mega Knight
Spear Goblins Archers Arrows
Arrows Mega Knight
Prince
Knight Spear Goblins Archers Prince Mega Knight
Archers Spear Goblins Arrows Knight Mega Knight
Arrows Spear Goblins Archers
Prince Mega Knight Knight
Mega Knight Arrows Prince
Knight Prince Mega Knight
Prince Mega Knight
Mega Knight Arrows Knight Prince
Arrows Mega Knight Spear Goblins Archers Knight Prince
Arrows Spear Goblins Archers Knight Mega Knight
Prince
Mega Knight Spear Goblins Archers Arrows Knight Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Spear Goblins Archers Prince
Archers Arrows Knight Prince Mega Knight
Mega Knight Spear Goblins Knight Prince
Prince Mega Knight Knight
Knight Prince Mega Knight
Arrows Archers
Prince Spear Goblins Archers Knight
Mega Knight Knight Prince
Mega Knight Spear Goblins Knight Prince
Mega Knight Knight Prince
Mega Knight Arrows Prince
Prince Mega Knight Knight
Archers Mega Knight
Spear Goblins Archers Knight Prince
Arrows Mega Knight Archers
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight Prince
Arrows Mega Knight
Arrows Spear Goblins
Archers Arrows
Arrows
Arrows
Prince
Arrows Knight Prince
Archers Arrows
Knight
Arrows
Arrows Prince
Spear Goblins Arrows
Arrows Mega Knight
Arrows
Archers Arrows Prince Mega Knight
Arrows Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Mega Knight
Arrows
Arrows Prince Mega Knight
Arrows
Archers Arrows
Arrows Mega Knight
Arrows
Prince Mega Knight
Arrows
Spear Goblins Archers Prince
Archers Arrows
Arrows
Knight Prince Mega Knight
Arrows
Arrows
Prince Mega Knight
Prince Mega Knight
Prince
Mega Knight

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