My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Suspicious Bush Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers
Giant Snowball
Spear Goblins Archers Musketeer
Zap
Spear Goblins Archers
Barbarian Barrel
Spear Goblins Archers Knight Musketeer
The Log
Spear Goblins Archers Suspicious Bush Musketeer
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Archers Suspicious Bush
Royal Delivery
Spear Goblins Archers Knight Musketeer P.E.K.K.A
Fireball
Archers Suspicious Bush Musketeer
Poison
Spear Goblins Archers Suspicious Bush Musketeer
Lightning
Knight Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Suspicious Bush P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Suspicious Bush Archers Arrows Knight Musketeer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Spear Goblins Suspicious Bush Archers

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight
Archers
Knight Arrows P.E.K.K.A
Arrows
Mirror P.E.K.K.A Archers Knight
Knight
Spear Goblins Archers Musketeer Arrows
Suspicious Bush
Musketeer
Knight Mirror P.E.K.K.A
Mirror
Arrows Musketeer
P.E.K.K.A
Arrows Archers Musketeer

Defense Synergies 4 9

Spear Goblins
Knight Archers Arrows Musketeer P.E.K.K.A
Archers
Knight Spear Goblins P.E.K.K.A
Arrows
Mirror Spear Goblins Knight P.E.K.K.A
Knight
Spear Goblins Archers Musketeer Arrows
Suspicious Bush
Musketeer
Knight Spear Goblins Mirror P.E.K.K.A
Mirror
Arrows Musketeer
P.E.K.K.A
Spear Goblins Archers Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Archers Knight Musketeer
P.E.K.K.A Knight Musketeer
Arrows P.E.K.K.A
Arrows Spear Goblins Archers Musketeer
Musketeer Spear Goblins Archers Arrows
Arrows Musketeer P.E.K.K.A
P.E.K.K.A Musketeer
Knight Spear Goblins Archers Musketeer
Archers Spear Goblins Arrows Knight Musketeer
Arrows Musketeer Spear Goblins Archers
P.E.K.K.A Knight Musketeer
Arrows P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A
Arrows Knight Musketeer P.E.K.K.A
Arrows Spear Goblins Archers Knight Musketeer
Arrows Spear Goblins Archers Knight Musketeer
P.E.K.K.A Musketeer
Spear Goblins Archers Arrows Knight Musketeer P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Archers P.E.K.K.A
Archers Arrows Knight Musketeer
P.E.K.K.A Spear Goblins Knight Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight Musketeer
Arrows Archers Musketeer
P.E.K.K.A Spear Goblins Archers Knight Musketeer
P.E.K.K.A Knight
P.E.K.K.A Spear Goblins Knight
P.E.K.K.A Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Arrows
P.E.K.K.A Knight
Archers Musketeer
Spear Goblins Archers Knight Musketeer P.E.K.K.A
Arrows Archers Musketeer P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer
Arrows
Arrows Knight Musketeer
Arrows
Arrows Spear Goblins Musketeer
Archers Arrows Musketeer
Arrows
Arrows
Musketeer
Arrows Knight Musketeer
Archers Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Spear Goblins Arrows Musketeer
Arrows Musketeer
Arrows
Archers Arrows Musketeer
Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Archers Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows
P.E.K.K.A
Arrows
Spear Goblins Archers Musketeer
Archers Arrows Musketeer
Arrows
Knight Musketeer
Arrows Musketeer
Arrows
Musketeer P.E.K.K.A
Musketeer
Musketeer
Musketeer
P.E.K.K.A

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