My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Valkyrie Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Giant
Giant Snowball
Spear Goblins Barbarians Hog Rider
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Barbarians Valkyrie Wizard
The Log
Spear Goblins Barbarians Hog Rider
Earthquake
Spear Goblins Barbarians Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Barbarians Valkyrie Hog Rider Wizard
Fireball
Barbarians Hog Rider Wizard
Poison
Spear Goblins Barbarians Wizard
Lightning
Valkyrie Wizard
Rocket
Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Fireball Valkyrie Hog Rider Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Arrows Fireball Valkyrie

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Hog Rider Giant
Arrows
Fireball Hog Rider Giant
Barbarians
Hog Rider
Fireball
Arrows Hog Rider Giant
Valkyrie
Spear Goblins Hog Rider Giant Wizard
Hog Rider
Spear Goblins Arrows Fireball Valkyrie Barbarians Giant Wizard
Giant
Arrows Spear Goblins Fireball Valkyrie Hog Rider Wizard
Wizard
Valkyrie Hog Rider Giant

Defense Synergies 0 8

Spear Goblins
Arrows Barbarians Valkyrie
Arrows
Spear Goblins Barbarians Fireball Valkyrie
Barbarians
Spear Goblins Arrows
Fireball
Arrows Valkyrie
Valkyrie
Spear Goblins Arrows Fireball Wizard
Hog Rider
Giant
Wizard
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Valkyrie Wizard
Barbarians Valkyrie
Barbarians Valkyrie
Barbarians Valkyrie
Arrows Barbarians Fireball Valkyrie
Arrows Fireball Spear Goblins Valkyrie
Spear Goblins Arrows Fireball Wizard
Arrows Barbarians Fireball Valkyrie
Barbarians
Spear Goblins Barbarians Valkyrie
Barbarians Valkyrie Spear Goblins Arrows Fireball Wizard
Arrows Spear Goblins Fireball Wizard
Barbarians Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Arrows Barbarians
Barbarians
Barbarians Fireball
Barbarians Wizard Arrows Fireball Valkyrie
Arrows Fireball Valkyrie Spear Goblins Barbarians Wizard
Arrows Valkyrie Wizard Spear Goblins Barbarians Fireball
Barbarians
Valkyrie Wizard Spear Goblins Arrows Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Spear Goblins Fireball
Fireball Arrows Valkyrie Wizard
Barbarians Spear Goblins Valkyrie
Valkyrie Barbarians Fireball
Barbarians Valkyrie
Arrows Fireball Wizard
Spear Goblins Barbarians Fireball Valkyrie
Barbarians Valkyrie
Spear Goblins Barbarians Fireball Valkyrie
Barbarians
Barbarians Valkyrie
Arrows Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie Wizard
Wizard Barbarians Fireball Valkyrie
Barbarians Spear Goblins Fireball Valkyrie
Arrows Valkyrie Barbarians Fireball Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Barbarians Fireball Valkyrie
Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard Spear Goblins
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Valkyrie Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Valkyrie Wizard
Fireball
Arrows Fireball Wizard
Arrows Barbarians Fireball
Arrows Fireball Valkyrie Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard
Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Spear Goblins Barbarians Fireball
Fireball Arrows Wizard
Arrows Fireball
Fireball Valkyrie Wizard
Arrows Fireball Wizard
Arrows Fireball
Fireball
Fireball
Fireball
Fireball Wizard

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