My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Balloon P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Mini P.E.K.K.A Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Balloon
Giant Snowball
Spear Goblins Barbarians Balloon
Zap
Spear Goblins Balloon
Barbarian Barrel
Spear Goblins Barbarians
The Log
Spear Goblins Barbarians Mini P.E.K.K.A
Earthquake
Spear Goblins Barbarians
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Barbarians Mini P.E.K.K.A Balloon P.E.K.K.A
Fireball
Barbarians Balloon
Poison
Spear Goblins Barbarians Balloon
Lightning
Mini P.E.K.K.A Balloon Monk
Rocket
Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Arrows Mini P.E.K.K.A Barbarians Balloon Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Rage Arrows Mini P.E.K.K.A

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Balloon
Arrows
Balloon P.E.K.K.A Mini P.E.K.K.A
Barbarians
Balloon
Mini P.E.K.K.A
Spear Goblins Arrows Rage
Rage
Balloon Mini P.E.K.K.A
Balloon
Arrows Rage Spear Goblins Barbarians
P.E.K.K.A
Arrows
Monk

Defense Synergies 0 8

Spear Goblins
Arrows Barbarians Mini P.E.K.K.A P.E.K.K.A
Arrows
Spear Goblins Barbarians Mini P.E.K.K.A P.E.K.K.A Monk
Barbarians
Spear Goblins Arrows
Mini P.E.K.K.A
Spear Goblins Arrows
Rage
Balloon
P.E.K.K.A
Spear Goblins Arrows
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Barbarians Mini P.E.K.K.A P.E.K.K.A Monk
Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Monk
Arrows Barbarians Mini P.E.K.K.A P.E.K.K.A Monk
Arrows Spear Goblins
Spear Goblins Arrows
Arrows Barbarians P.E.K.K.A Monk
Barbarians Mini P.E.K.K.A P.E.K.K.A
Spear Goblins Barbarians Mini P.E.K.K.A
Barbarians Spear Goblins Arrows
Arrows Spear Goblins
Barbarians Mini P.E.K.K.A P.E.K.K.A
Arrows Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Monk Mini P.E.K.K.A P.E.K.K.A
Barbarians Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Spear Goblins Barbarians
Arrows Spear Goblins Barbarians
Barbarians Mini P.E.K.K.A P.E.K.K.A
Spear Goblins Arrows Barbarians Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Spear Goblins P.E.K.K.A
Arrows Mini P.E.K.K.A Monk
Barbarians P.E.K.K.A Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Barbarians Monk
Barbarians P.E.K.K.A Mini P.E.K.K.A
Arrows Monk
Mini P.E.K.K.A P.E.K.K.A Spear Goblins Barbarians
Mini P.E.K.K.A P.E.K.K.A Barbarians
P.E.K.K.A Spear Goblins Barbarians Mini P.E.K.K.A Monk
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Mini P.E.K.K.A
P.E.K.K.A Monk Arrows Barbarians
Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians
Barbarians Spear Goblins Mini P.E.K.K.A P.E.K.K.A Monk
Arrows Barbarians Mini P.E.K.K.A P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Monk
Arrows Monk
Arrows
Arrows Barbarians
Arrows
Arrows Spear Goblins Monk
Arrows
Arrows
Arrows Monk
Mini P.E.K.K.A
Monk Arrows
Monk Arrows
Arrows Monk
Arrows
Spear Goblins Arrows
Arrows
Monk Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Monk
Arrows Monk
Monk
Arrows
Monk
Arrows Barbarians Monk
Arrows
Arrows Monk
Arrows Monk
Arrows
Arrows
Mini P.E.K.K.A
Arrows
Arrows Monk
P.E.K.K.A
Arrows Monk
Spear Goblins Barbarians
Arrows Monk
Arrows
Mini P.E.K.K.A
Arrows
Monk Arrows
P.E.K.K.A
Monk
P.E.K.K.A
Monk

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