My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Zappies Wizard Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Zappies Wizard Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Inferno Dragon
Giant Snowball
Spear Goblins Barbarians Zappies Princess Inferno Dragon
Zap
Spear Goblins Zappies Princess Inferno Dragon
Barbarian Barrel
Spear Goblins Barbarians Zappies Wizard Princess
The Log
Spear Goblins Barbarians Zappies Princess
Earthquake
Spear Goblins Barbarians Zappies
Arrows
Spear Goblins Zappies Princess
Royal Delivery
Spear Goblins Barbarians Zappies Wizard Princess Inferno Dragon
Fireball
Barbarians Zappies Wizard Princess Inferno Dragon
Poison
Spear Goblins Barbarians Zappies Wizard Princess
Lightning
Wizard Inferno Dragon
Rocket
Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Void Princess Zappies Inferno Dragon Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Void Princess

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zappies Princess Inferno Dragon
Arrows
Void
Barbarians
Zappies
Spear Goblins
Wizard
Void
Arrows
Princess
Spear Goblins
Inferno Dragon
Spear Goblins

Defense Synergies 1 6

Spear Goblins
Arrows Barbarians Zappies Inferno Dragon
Arrows
Void Spear Goblins Barbarians
Barbarians
Spear Goblins Arrows Zappies
Zappies
Spear Goblins Barbarians
Wizard
Void
Arrows
Princess
Inferno Dragon
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zappies Wizard Void
Barbarians Inferno Dragon Zappies
Barbarians Zappies Void Inferno Dragon
Barbarians Inferno Dragon Zappies
Arrows Barbarians Princess
Arrows Spear Goblins Zappies
Inferno Dragon Spear Goblins Arrows Zappies Wizard Void Princess
Arrows Barbarians Void
Barbarians Zappies Inferno Dragon Princess
Spear Goblins Barbarians Zappies
Barbarians Spear Goblins Arrows Zappies Wizard Princess
Arrows Inferno Dragon Spear Goblins Zappies Wizard Princess
Barbarians Zappies Wizard
Wizard Arrows Barbarians Zappies Princess
Barbarians Inferno Dragon Zappies
Barbarians Zappies Inferno Dragon
Barbarians Wizard Arrows Zappies
Arrows Spear Goblins Barbarians Zappies Wizard
Arrows Wizard Spear Goblins Barbarians Zappies Princess Inferno Dragon
Barbarians Zappies Inferno Dragon
Wizard Spear Goblins Arrows Barbarians Zappies
Zappies Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zappies Void
Void Arrows Wizard Inferno Dragon
Barbarians Zappies Spear Goblins
Barbarians Zappies
Barbarians Zappies Inferno Dragon
Arrows Wizard Zappies Princess
Spear Goblins Barbarians Zappies Void
Barbarians Zappies Inferno Dragon
Void Spear Goblins Barbarians Zappies Inferno Dragon
Barbarians Zappies Inferno Dragon
Inferno Dragon Barbarians Zappies
Arrows Barbarians Void
Barbarians Zappies Wizard
Wizard Barbarians Zappies Princess
Barbarians Zappies Spear Goblins Inferno Dragon
Arrows Barbarians Zappies Wizard Princess Inferno Dragon
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess Arrows
Arrows Void Princess
Arrows Void
Arrows Barbarians Void
Wizard Arrows
Arrows Wizard Spear Goblins Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Void Wizard
Void
Void Arrows Wizard Princess
Void Arrows Wizard Princess
Void Princess
Arrows Void Princess
Princess Arrows
Spear Goblins Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Void Arrows Wizard Princess
Arrows Wizard Void Princess
Void
Arrows Wizard Void Princess
Void
Arrows Barbarians Void
Arrows Wizard Princess
Inferno Dragon
Arrows Void Wizard Princess
Void Arrows Wizard Princess
Void Arrows
Arrows Wizard Void Princess
Zappies Wizard Void
Void
Void Arrows Wizard
Void Arrows Zappies Princess
Arrows Wizard Princess
Spear Goblins Barbarians Zappies Void Princess
Arrows Zappies Wizard Princess
Arrows
Void Wizard Princess
Arrows Wizard Princess
Void Arrows
Zappies Princess
Zappies Void Princess
Void Princess
Inferno Dragon
Wizard Void
Void

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