My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Royal Recruits Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Royal Recruits Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Royal Recruits Goblin Barrel
Giant Snowball
Spear Goblins Bats Royal Recruits Goblin Barrel Witch
Zap
Spear Goblins Bats Goblin Barrel Witch
Barbarian Barrel
Electro Spirit Spear Goblins Royal Recruits Goblin Barrel Witch
The Log
Electro Spirit Spear Goblins Royal Recruits Goblin Barrel Witch
Earthquake
Spear Goblins Goblin Barrel Witch
Arrows
Electro Spirit Spear Goblins Bats Royal Recruits Goblin Barrel Witch
Royal Delivery
Electro Spirit Spear Goblins Bats Royal Recruits Goblin Barrel Witch
Fireball
Goblin Barrel Witch
Poison
Spear Goblins Bats Royal Recruits Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Bats Arrows Royal Recruits Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Bats Arrows Goblin Barrel Witch Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins Bats Arrows

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Spear Goblins
Goblin Barrel Royal Recruits Mega Knight
Bats
Mega Knight Royal Recruits Goblin Barrel
Arrows
Goblin Barrel Mega Knight
Royal Recruits
Spear Goblins Bats
Goblin Barrel
Spear Goblins Bats Arrows Mega Knight
Witch
Mega Knight
Mega Knight
Bats Spear Goblins Arrows Goblin Barrel Witch

Defense Synergies 1 6

Electro Spirit
Spear Goblins
Bats Arrows Mega Knight
Bats
Spear Goblins Royal Recruits Mega Knight
Arrows
Mega Knight Spear Goblins
Royal Recruits
Bats
Goblin Barrel
Witch
Mega Knight
Mega Knight
Arrows Spear Goblins Bats Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Royal Recruits
Bats Royal Recruits Witch Mega Knight
Witch Mega Knight Bats Royal Recruits
Royal Recruits Witch Bats Mega Knight
Arrows Royal Recruits Mega Knight
Arrows Electro Spirit Spear Goblins Bats Mega Knight
Bats Electro Spirit Spear Goblins Arrows Witch
Electro Spirit Arrows Royal Recruits Mega Knight
Witch Royal Recruits
Spear Goblins Royal Recruits Mega Knight
Bats Witch Electro Spirit Spear Goblins Arrows Royal Recruits Mega Knight
Arrows Spear Goblins Bats Witch
Royal Recruits Mega Knight Bats Witch
Mega Knight Electro Spirit Bats Arrows Royal Recruits Witch
Royal Recruits Mega Knight
Royal Recruits Mega Knight
Mega Knight Bats Arrows Royal Recruits Witch
Arrows Mega Knight Electro Spirit Spear Goblins Bats Royal Recruits Witch
Arrows Witch Electro Spirit Spear Goblins Bats Royal Recruits Mega Knight
Royal Recruits
Royal Recruits Mega Knight Electro Spirit Spear Goblins Bats Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Spear Goblins Witch
Arrows Mega Knight
Royal Recruits Mega Knight Spear Goblins Bats Witch
Royal Recruits Mega Knight Bats
Royal Recruits Witch Mega Knight
Arrows Electro Spirit Bats Witch
Royal Recruits Spear Goblins Bats Witch
Mega Knight Royal Recruits
Royal Recruits Mega Knight Electro Spirit Spear Goblins Bats Witch
Royal Recruits Witch
Mega Knight Bats Royal Recruits Witch
Royal Recruits Mega Knight Arrows
Royal Recruits Mega Knight Witch
Royal Recruits Witch Mega Knight
Royal Recruits Witch Electro Spirit Spear Goblins Bats
Bats Arrows Mega Knight Electro Spirit Royal Recruits Witch
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows
Arrows
Arrows Royal Recruits
Arrows Mega Knight
Arrows Electro Spirit Spear Goblins Bats Witch
Arrows Witch
Arrows
Arrows
Bats
Arrows Royal Recruits
Arrows
Arrows
Arrows
Spear Goblins Arrows Witch
Arrows Royal Recruits Mega Knight
Arrows
Bats
Arrows Mega Knight
Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows Royal Recruits
Arrows Electro Spirit Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Bats Arrows Witch
Electro Spirit Bats Witch
Arrows Mega Knight
Electro Spirit Arrows
Mega Knight
Arrows
Electro Spirit Spear Goblins Bats Royal Recruits Witch
Arrows Witch
Arrows
Mega Knight
Arrows
Arrows
Royal Recruits Mega Knight
Electro Spirit Bats Royal Recruits Witch
Bats Witch
Royal Recruits Witch Mega Knight
Mega Knight

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