My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Goblin Barrel Skeleton Army Prince
Giant Snowball
Spear Goblins Goblin Barrel Skeleton Army
Zap
Spear Goblins Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Spear Goblins Bomb Tower Wizard Goblin Barrel Skeleton Army
The Log
Spear Goblins Goblin Barrel Skeleton Army Prince
Earthquake
Spear Goblins Bomb Tower Goblin Barrel Skeleton Army
Arrows
Spear Goblins Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Wizard Goblin Barrel Skeleton Army Prince
Fireball
Bomb Tower Wizard Goblin Barrel Skeleton Army
Poison
Spear Goblins Bomb Tower Wizard Skeleton Army
Lightning
Bomb Tower Wizard Prince
Rocket
Bomb Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Goblin Barrel Skeleton Army Bomb Tower Giant Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Goblin Barrel Skeleton Army

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Giant Prince
Arrows
Giant Goblin Barrel Prince
Bomb Tower
Giant
Arrows Goblin Barrel Prince Spear Goblins Wizard
Wizard
Giant Prince
Goblin Barrel
Spear Goblins Giant Prince Arrows Skeleton Army
Skeleton Army
Goblin Barrel
Prince
Giant Goblin Barrel Spear Goblins Arrows Wizard

Defense Synergies 0 10

Spear Goblins
Arrows Bomb Tower Skeleton Army Prince
Arrows
Spear Goblins Bomb Tower Prince
Bomb Tower
Spear Goblins Arrows Skeleton Army
Giant
Wizard
Skeleton Army Prince
Goblin Barrel
Skeleton Army
Spear Goblins Bomb Tower Wizard Prince
Prince
Spear Goblins Arrows Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
Bomb Tower Skeleton Army Prince
Bomb Tower Skeleton Army Prince
Bomb Tower Skeleton Army Prince
Arrows Bomb Tower Skeleton Army Prince
Arrows Skeleton Army Spear Goblins Bomb Tower
Spear Goblins Arrows Bomb Tower Wizard
Arrows Bomb Tower
Bomb Tower Skeleton Army Prince
Skeleton Army Spear Goblins Prince
Skeleton Army Spear Goblins Arrows Bomb Tower Wizard
Arrows Spear Goblins Wizard
Bomb Tower Skeleton Army Prince Wizard
Bomb Tower Wizard Skeleton Army Arrows Prince
Skeleton Army Bomb Tower Prince
Bomb Tower Skeleton Army Prince
Bomb Tower Wizard Arrows Skeleton Army Prince
Arrows Bomb Tower Spear Goblins Wizard Skeleton Army Prince
Arrows Bomb Tower Wizard Spear Goblins
Bomb Tower Prince
Wizard Skeleton Army Spear Goblins Arrows Bomb Tower Prince
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Prince
Arrows Bomb Tower Wizard Prince
Skeleton Army Spear Goblins Bomb Tower Prince
Skeleton Army Prince
Skeleton Army Prince
Arrows Wizard Bomb Tower
Skeleton Army Prince Spear Goblins Bomb Tower
Bomb Tower Skeleton Army Prince
Spear Goblins Bomb Tower Skeleton Army Prince
Skeleton Army
Bomb Tower Prince
Skeleton Army Arrows Prince
Skeleton Army Prince Bomb Tower Wizard
Wizard Bomb Tower Skeleton Army
Skeleton Army Spear Goblins Bomb Tower Prince
Arrows Bomb Tower Wizard
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Prince
Wizard Arrows
Arrows Wizard Spear Goblins
Arrows Wizard
Arrows Wizard
Arrows Wizard
Prince
Arrows Wizard Prince
Arrows Wizard
Arrows
Arrows Prince
Spear Goblins Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Prince
Arrows Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Arrows Wizard
Wizard
Arrows Wizard
Arrows
Prince
Arrows Wizard
Spear Goblins Skeleton Army Prince
Arrows Wizard
Arrows
Wizard Prince
Arrows Wizard
Arrows
Prince
Prince
Prince
Wizard

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